Edge of the Empire
| Threshold | 12 |
| Current | 8 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Int) | X | 2 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| A280-CFE Convertible blaster Pistol Encum:3 |
RangeMedium |
SkillRanged: Light |
|
| Stun |
Damage8 |
Critical3 |
|
| VAC Attack Mk127 Wrist Blaster |
RangeShort |
SkillRanged: Light |
|
| Limited Ammo 4, Pierce 1, Vicious 1 |
Damage6 |
Critical3 |
|
| Vibro Knife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stalker | 1 | Add Blue per rank of Stalker to Stealth and Coordination checks. | |
| Rapid Recovery | 2 | When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery. | |
| Grit | 1 | Gain + 1 strain threshold | |
| Shortcut | 2 | During a chase, add Blue per rank in Shortcut to any checks made to catch or escape an opponent. | |
| Quick Strike | 2 | Add Blue per rank of Quick Strike to combat checks against targets that have not yet acted this encounter | |
| Disorient | 2 | After hitting with combat check, may spend 2 Adv to disorient target for number of rounds equal to ranks in Disorient. | |
| Forager | 1 | Remove up to 2 Black from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |