-DLT-20A Heavy Blaster Rifle: HP 4, Price 1500, with sling, ascension cable, custom grip >>>(+1 blue die, -1 difficulty die)<<<
DONT FORGET ACCURATE 1: +1 blue die
-Field Sports Model 77 Air Rifle: HP 3, Price 1300, with Telescopic Optical Sight (-1 difficulty die at long or extreme range)
-Blurrg-1120 holdout blaster
-E-11 Blaster Rifle
-Commlink
-Climbing gear
-Backpack
-3x Stimpack
-Emergency Medpac
-Comm jammer
-Binders
-Space suit
-2 stun grenades
-2 thermal detonators
-2 smoke grenades
-X5R Heavy Demolitions Kit (+2 blue dice to Mechanics checks to prepare, set or disarm explosives, once per session, remove a 1 despair or 3 threat results from a check dealing with explosives)
Assets & Resources
-If on Onderon, contact colonel Kastin (imp navy)
-Moff Kassandra Kane - hates the brothers Col. Zel Kanis (younger), Capt. Karn Kanis (older) - you saved her nieces
-Zel on Kashyyyk, Karn somewhere fighting Sal Gureerra.
-Member of Operation Valkyrie
"Oh a Valkerie they eat ships, correct?"
"No they actually eat Wampa."
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Stalker
2
assassin talent tree
add 2 blue die to all stealth and coordination checks
Precise Aim
1
assassin talent tree
one per round, increase strain by a number up to the rank, and decrease targets defense by that same number
quick strike
1
assassin talent tree
add 1 blue die on the first shot for every enemy not yet engaged
Dodge
1
assassin talent tree
when targeted by combat check, suffer 1 strain to increase difficulty die by 1.
Jump up
1
assassin talent tree
once per round, go from seating or prone to standing as an incidental
Quick Draw
1
assassin talent tree
once per round, draw or holster a weapon as an incidental
Leathal Blows
2
assassin talent tree
Add +10 per rank to any critical injury
Force Powers
Force Rating
Power
Enhanced Optics Suite
Description
Upgrade
Effect
Removes up to 2 black die added to all perception, surveillance, vigilance and combat checks due to darkness, smoke, or other environmental effects that obstruct vision.
Background
A former Imperial Army Special Missions marksman, he lead a squad of elite troopers on a variety of black-ops missions in the core worlds and mid rim. From assassinating rebel leaders to locating and destroying rebel hideouts, his squad were effective killers. However, after a mission went bad and led to the deaths of many local civilians, Mattius was wrongly blamed for the incident by his superior officer and was forced to flee from the core worlds to escape his sentence. Despite this, he still holds a strong belief in the Empire and it's Emperor. He now works as a bounty hunter in the outer rim, bringing in the cold bodies of criminals and outlaws in his desire to continue to serve his Empire from afar.
Motivation
Mattius spends his sleepless nights imagining all the ways he is going to kill the officer that banished him from the Empire, and he vows to one day collect enough evidence to bring his case to court. But first, he needs to make enough money to hire a lawyer and private investigators to gather the evidence needed.
His ultimate desire is to support the Empire.
Obligations
Though his sentence was made on a planet far away in the core worlds, he occasionally is hunted by other bounty hunters or even low-ranking ISB agents looking to bring him in for his "crimes". (Bounty)
Description
A tall middle-aged human with dirty-blonde hair and beard. He is dressed in his modified Imperial scout trooper armor with the insignias taken off. The armor and his clothes are colored with a makeshift tan desert camouflage color, and it is covered in pounces and pockets holding all the things a bounty hunter needs. Only a keen eye or another storm trooper could recognize the armor's origins.