Changeling |
1 |
Clawdite |
As an action. May attempt to shape-shift by suffering 3 Strain and making an (PP) Resilience check. If successful, change appearance to match that of a previously observed humanoid silhouette 1 character. Any observers who would want to recognize the disguise must attempt a Perception check opposed by Deception. (B) or (S) can be added based on how much either have observed the individual, whether the clothing matches, or if imitating a species that is considerably different in physiology. |
Uncanny Reaction |
4 |
Emergent,Outcast,Survivor |
Add (B) per rank of Uncanny Reactions to all Vigilance checks. |
Constant Vigilance |
1 |
Survivor |
May always use Vigilance when making checks to determine initiative. |
Shien Technique |
1 |
Shien Expert |
When making a check with the Lightsaber skill, the character may use Cunning instead of Brawn. |
Conditioned |
1 |
Shien Expert |
Remove (S) per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. |
Street Smarts |
2 |
Shien Expert, Survivor |
Remove (S) from all Streetwise or Underworld checks. |
Cunning Persona |
1 |
Sleeper Agenet |
The Character may suffer 2 Strain to make a Charm check with Cunning instead of Presence. |
Insight |
1 |
Emergent |
Add Perception and Discipline as Career skills. |
Wellrounded |
1 |
Survivor |
Choose Lightsaber and Stealth as Career Skills. |
Secrets of the Force |
1 |
Outcast |
Lore and Lightsaber become career skills. |
Uncanny Senses |
1 |
Outcast |
Add (B) to all Perception checks. |
Secrets of the Jedi |
1 |
Survivror |
Lightsaber becomes a career skill. He may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in Lore rounded up to (P) |
Indistinguishable |
2 |
Emergent |
Upgrade the difficulty of checks to identify the character once per rank of Indistinguishable. |
Sleight of Mind |
3 |
Emergent, Survivor |
Add (B) to all Stealth checks unless the opposition is immune to Force powers. |
Grit |
2 |
Shien Expert, Emergent |
Gain +2 Strain Threshold |
Thoughened |
1 |
Survivor |
Gain +2 Wound Threshold |
Force Rating |
3 |
Emergent, Outcast, Survivor |
Gain +1 Force Rating |
Dedication |
3 |
Survivor Emergent, Shien Expert |
Gain +1 Characteristic |
Saber Throw |
1 |
Shien Expert |
Take the saber Throw action: Make a Lightsaber combat check as ranged attack at a target within Medium range, adding (FR) no greater than Force rating. Must spend (DS) and succeed to hit the target; spend (DS) to have the weapon return to hand. |
Touch of Fate |
1 |
Emergent |
Once per session, add (BB) to any one check. |
Sense Danger |
1 |
Emergent |
Once per session, remove (SS) from any one check. |
Disiruptive Strike |
1 |
Shien Expert |
Take the Disruptive Strike action; make a Cunning - Lightsaber combat check, adding (F) up to FR. Spend (DS) to add Failure to the next combat check the target makes. |
Quick Draw |
1 |
Outcast |
Once per round, draw or holster a weapon or item as an incidental. |
Parry |
4 |
Shien Expert, Outcast, Survivor |
If wielding a Lightsaber or melee weapon when hit by a melee attack, suffer 3 strains to reduce damage by 2 plus ranks in parry (4). |
Reflect |
1 |
Outcast |
If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 strains to reduce damage by 2 plus ranks in reflect (1). |
Counterstrike |
1 |
Shien Experet |
When an attack misses the character and generates Despair or (TT), may upgrade the next Cunning - Lightsaber check by one against the attacker during the encounter. |
Defensive Stance |
1 |
Shien Expert |
Once per round, as a maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number of the next round. |
Side Step |
1 |
Shien Expert |
Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round. |
Trust No One |
1 |
Survivor |
When targeted by a social check, may choose to suffer 1 Strain to add automatic Failure to the check. If the check fails with Despair, the character may immediately perform an out-of-turn incidental maneuver. |
Master of Shadows |
1 |
Survivor |
Once per round, suffer 2 Strain to decrease difficulty of next Stealth or Skullduggery check by 1. |