Orion Forth by sjones321

Species
Clawdite
Career
Spy
Specializations
Sleeper Agent, Emergent, Outcast, Survivor, Shien Expert
System
Edge of the Empire

3
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
5
2
7
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 -SS+FR
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) X 0 +FR
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2 +FR
Skulduggery (Cun) X 2
Stealth (Ag) X 3 +BBB -SS
Streetwise (Cun) 0 -S
Survival (Cun) 0
Vigilance (Will) X 2 +BBBB
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Basic Double Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Damage
10
Critical
1

109
1039
0
11/11

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Changeling 1 Clawdite As an action. May attempt to shape-shift by suffering 3 Strain and making an (PP) Resilience check. If successful, change appearance to match that of a previously observed humanoid silhouette 1 character. Any observers who would want to recognize the disguise must attempt a Perception check opposed by Deception. (B) or (S) can be added based on how much either have observed the individual, whether the clothing matches, or if imitating a species that is considerably different in physiology.
Uncanny Reaction 4 Emergent,Outcast,Survivor Add (B) per rank of Uncanny Reactions to all Vigilance checks.
Constant Vigilance 1 Survivor May always use Vigilance when making checks to determine initiative.
Shien Technique 1 Shien Expert When making a check with the Lightsaber skill, the character may use Cunning instead of Brawn.
Conditioned 1 Shien Expert Remove (S) per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned.
Street Smarts 2 Shien Expert, Survivor Remove (S) from all Streetwise or Underworld checks.
Cunning Persona 1 Sleeper Agenet The Character may suffer 2 Strain to make a Charm check with Cunning instead of Presence.
Insight 1 Emergent Add Perception and Discipline as Career skills.
Wellrounded 1 Survivor Choose Lightsaber and Stealth as Career Skills.
Secrets of the Force 1 Outcast Lore and Lightsaber become career skills.
Uncanny Senses 1 Outcast Add (B) to all Perception checks.
Secrets of the Jedi 1 Survivror Lightsaber becomes a career skill. He may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in Lore rounded up to (P)
Indistinguishable 2 Emergent Upgrade the difficulty of checks to identify the character once per rank of Indistinguishable.
Sleight of Mind 3 Emergent, Survivor Add (B) to all Stealth checks unless the opposition is immune to Force powers.
Grit 2 Shien Expert, Emergent Gain +2 Strain Threshold
Thoughened 1 Survivor Gain +2 Wound Threshold
Force Rating 3 Emergent, Outcast, Survivor Gain +1 Force Rating
Dedication 3 Survivor Emergent, Shien Expert Gain +1 Characteristic
Saber Throw 1 Shien Expert Take the saber Throw action: Make a Lightsaber combat check as ranged attack at a target within Medium range, adding (FR) no greater than Force rating. Must spend (DS) and succeed to hit the target; spend (DS) to have the weapon return to hand.
Touch of Fate 1 Emergent Once per session, add (BB) to any one check.
Sense Danger 1 Emergent Once per session, remove (SS) from any one check.
Disiruptive Strike 1 Shien Expert Take the Disruptive Strike action; make a Cunning - Lightsaber combat check, adding (F) up to FR. Spend (DS) to add Failure to the next combat check the target makes.
Quick Draw 1 Outcast Once per round, draw or holster a weapon or item as an incidental.
Parry 4 Shien Expert, Outcast, Survivor If wielding a Lightsaber or melee weapon when hit by a melee attack, suffer 3 strains to reduce damage by 2 plus ranks in parry (4).
Reflect 1 Outcast If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 strains to reduce damage by 2 plus ranks in reflect (1).
Counterstrike 1 Shien Experet When an attack misses the character and generates Despair or (TT), may upgrade the next Cunning - Lightsaber check by one against the attacker during the encounter.
Defensive Stance 1 Shien Expert Once per round, as a maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number of the next round.
Side Step 1 Shien Expert Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round.
Trust No One 1 Survivor When targeted by a social check, may choose to suffer 1 Strain to add automatic Failure to the check. If the check fails with Despair, the character may immediately perform an out-of-turn incidental maneuver.
Master of Shadows 1 Survivor Once per round, suffer 2 Strain to decrease difficulty of next Stealth or Skullduggery check by 1.

Force Powers

Force Rating
5
Power
Misdirect
Description
Upgrade Effect
Duration Commit [FD][FD] to sustain this power the beguiled target remains in range.
Range Spend FP to increase powers range by a number of range bands equal to Range upgrades purchased.
Range Spend FP to increase powers range by a number of range bands equal to Range upgrades purchased.
Control Commit one or more [FD]. Add Threat per [FD] to all combat checks targeting the force user.
Mastery Spend [FP][FP] to obscure addition objects or create illusions equal to Cunning plus Deception.
Range Spend FP to increase powers range by a number of range bands equal to Range upgrades purchased.
Strength Spend [FP][FP] to increase Silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.
Strength Spend [FP][FP] to increase Silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.
Strength Spend [FP][FP] to increase Silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.
Spend [FP][FP] to increase Silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased. Spend [FP][FP] to increase Silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.
Control The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Control May use this power to force the target to perceive a single illusory person or object.

Background

Motivation

Obligations

Description

Other Notes

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