HK-69 by missionz3r0

Species
Droid
Career
Hired Gun
Specializations
Bodyguard/Soldier (medic)
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
1
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Ag) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 3
Damage
10
Critical
3

0
175
400
11/13

Weapons & Armor

Heavy Blaster Rifle

Personal Gear

[]: Number of
{}: Encumbrance

Assume these items are installed into HK-69:
Backpack
Comlink, Long Range {2}
Electrobinoculars {1}
Emergency Repair Patch
Heavy Blaster Rifle {6}
Scanner, General Purpose {2}
Utility Belt

Assets & Resources

Destiny Points: 1

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Droid: Special Abilities 1 Droids do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting their career, a Droid Player Character may train one rank in six of the eight career skills (instead of the usual four). After selecting their first specialization, a Droid Player Character may train one rank in three of the four specialization skills (instead of the usual two).
Droid: Inorganic 1 Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings. See page 220 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent.
Droid: Mechanical Being 1 Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers.
Barrage 1 Edge of the Empire Core pg. 132 Add one damage per rank of Barrage to one hit of suc­cessful Ranged (Heavy) or Gunnery attacks with non- starship/vehicle weapons at long or extreme range.
Enduring 1 Edge of the Empire Core pg. 135 Character gains + 1 soak value per rank of Enduring.

Background

HK-69 started as FU-69, a protocol droid made for pleasure. It's days were spent in a listless "life". Their owner would be paid money, FU-69 and the patron would do their thing. And that would be it. Very rarely there would be any sort of talking with the patron, or with their master. And thus their existence went day after day. Month after Month. Year after year.

On one odd day though, FU-69's patron was one of the rare willing to talk. And FU-69 was told of other more interesting droids. The HK series. She spoke of how they worked, and some of the adventures she had. And whether these stories were fictitious or not, they served to inspire FU-69 and caused it to begin resenting it's lot in life. No longer was it resigned to its duty, and this contentment built day by day.

Then, when one enterprising bodyguard decided to make use of FU-69's facilities. FU-69 snapped. They stole the guard's equipment, shot them, and made their way out before their "owner" realized what had happened.

While they did not look like a true HK unit, it is what the aspired to be. So they took on the designation HK-69, and used the funds they stole from the body-guard to acquire some pointed modifications to help with their new life.

Motivation

Friendship: The character seeks to be liked by others and goes out of his way to make a good impression. He may or may not be gregarious, relying on his actions and deeds to foster friendship.

After a life of soulless relationships, HK-69 would like to have an actual friendship with someone.

Obligations

Betrayal: 30

This Obligation can work in one of two ways: either the character is the target of a deep and personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character and affects his everyday life. The target of the betrayal may seek answers, compensation, or simply revenge

Description

Other Notes

Experience Spending Log:
Character Creation:
Characteristics :
Agility 2: 20
Agility 3: 30
Brawn 2: 20
Brawn 3: 30
Intelligence 2: 20
Skills:
Medicine 1: 5
Medicine 2: 10
Ranged (Heavy) 2: 10
Specializations:
Soldier: Medic (30)
Talents:
Barrage (5)

Obligation Log:
Character Creation:
+5: +5 Exp
+10: +2500 Credits

Credits Log (Credit Cost):
Character Creation:
Backpack (-50)
Comm-link, Long Range (-250)
Electrobinoculars (-250)
Emergency Repair Patch (-25)
Heavy Blaster Rifle (-1500)
Scanner, General Purpose (-500)
Utility Belt (-25)

Return to Top