Force and Destiny
| Threshold | 14 |
| Current | 3 |
| Threshold | 14 |
| Current | 8 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | -1k | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | -1k | ||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 2 | +2B | |
| Streetwise (Cun) | X | 1 | -2k | |
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Cun) | X | 1 | ||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | -2k | |
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Vicious 1, Defensive 1, Reflective 1, Reverse grip |
Damage8 |
Critical1 |
|
| Parrying Vibroblade |
RangeEngaged |
SkillMelee |
|
| Defensive 1, Pierce 2, Vicious 2 |
Damage+1 |
Critical1 |
|
| Stealth Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage+1 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sleight of Mind | 2 | Shadow | Add a boost to stealth checks for each rank, unless target is immune to force powers. |
| Streetsmarts | 2 | Shadow, Shien Expert | Remove 1 setback per rank from Streetwise or knowledge (underworld) checks. |
| Codebreaker | 2 | Shadow | Remove 1 setback per rank, and reduce difficulty by 1 on checks to break codes or decrypt communications. |
| Well Rounded | 1 | Shadow | Choose 2 skills to become class skills. (Melee, Mechanics) |
| Grit | 1 | Shadow | +1 strain theshold |
| Shroud | 1 | Shadow | May spend a destiny point to become undetectable by force powers and make own force powers go unnoticed for the remainder of the encounter. |
| Now You See Me | 1 | Shadow | Once per session, take the Now you see me action; make a hard deception check to make a number of npc's equal to cunning within medium range forget about the character. |
| Force Rating | 1 | Shadow | +1 Force Rating |
| Anatomy Lessons | 1 | Shadow | After a successful attack, may spend a destiny point to add damage equal to intellect to one hit. |
| Master of Shadows | 1 | Shadow | Once per round, suffer 2 strain to reduce the difficulty of next stealth or skullduggery check by 1. |
| Dedication | 2 | Shadow, Shien expert | +1 Cunning, +1 Intelligence |
| Reflect | 5 | Shien Expert, Reflex grip, Etaan Crystal | Suffer 3-4 strain to reduce damage from ranged attack by 2 plus ranks in reflect. (5-6 damage) |
| Shien Technique | 1 | Shien Expert | May use Cunning on Lightsaber checks |
| Reflect (improved) | 1 | Shien Expert | When reflecting an attack that generated a despair or three threats, may hit one target in medium range with the same damage as the initial hit, after the attack is resolved. |
| Sidestep | 1 | Shien Expert | Once per round, as a maneuver, suffer strain up to ranks in sidestep to upgrade the difficulty of all incoming ranged attacks by amount of strain suffered. |
| Conditioned | 1 | Shien Expert | Remove 1 setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
| Parry | 4 | Shien Expert, Reflex grip, Etaan Crystal | Suffer 3-4 strain to reduce damage from melee attack by 2 plus ranks in parry. (3-4 damage) |
| Toughened | 1 | Shien Expert | +2 wound Threshold per rank |
| Counterstrike | 1 | Shien Expert | When an attack misses the character and generates a despair or two threats, may upgrade the next Cunning - Lightsaber check by one against the attacker during the encounter |
| Defensive Stance | 1 | Shien Expert | Once per round, as a maneuver, suffer strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round. |
| Upgrade | Effect |
|---|---|
| Control |
When performing a Force Leap, the user can jump vertically in
addition to jumping horizontally |
| Control |
Take a Force Leap action: make a Enhance power check. The user
may spend pips to jump horizontally to any location in short range. |
| Control |
The user can perform a Force Leap as a maneuver instead of an
action. |
| Control |
Ongoing effect: Commit force die . The user increases his Brawn
characteristic by 1 (to a maximum of 6). |
| Control |
Enhance can be used with
the Piloting (Space) skill. |
| Control |
Enhance can be used with
the Piloting (Planetary) skill. |
| Control |
Enhance can be used with
the Brawl skill. |
| Control |
Enhance can be used with
the Resilience skill. |
| Control |
Enhance can be used with
the Coordination skill. |
| Range |
Spend pips to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
| Control |
Ongoing effect: Commit Force die. The user increases his Agility
characteristic by 1 (to a maximum of 6). |
| Upgrade | Effect |
|---|---|
| Range |
Spend pips to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
| Stength x3 |
Spend 2 force die to increase the
silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased |
| Duration |
Commit 2 force die to sustain this
power while the beguiled target remains in range. |
| Upgrade | Effect |
|---|---|