Toughened |
|
AoR 158 |
+2 Wounds |
Contraption |
|
AoR 144 |
Hard Mechanics Check to solve a current problem. Triumph. the tools can be recovered to be reused later. |
Durable |
|
AoR 146 |
-10 Critical Injury result to a minimum of 1 |
Strong Arm |
|
AoR 157 |
Can throw 1 range band further |
Improvised Detonation |
|
DC 32 |
Hard Mechanics check action to build an explosive. damage and blast =(INT+MECH) +2/Triumph |
Improvised Position |
|
FO 31 |
Hard Mechanics 12 hours building holds group/vehicles. Vehicle<4Shil. 4 cover (setbacks) 2 advantages or triumph +2 ranged defense |
Dedication |
|
AoR 141 |
+1 Int |
Utinni |
|
|
Half searching for stuff |
Tinkerer |
|
|
+1 hp stun rifle |
Sound Investments |
|
|
+100cr |
Rapid Recovery |
|
|
+1 additional strain Recovery per rank in Rapid Recovery. |
Rapid Recovery |
|
|
+1 additional strain Recovery per rank in Rapid Recovery. |
Sound Investments |
|
|
+100cr |
Master Demolitionist |
|
|
Increase Range of Explosions |
Utility Belt |
|
|
Destiny Flip to acquire an item |
Master Grenadier |
|
|
Decrease cost to blast by 1 |
Bought Info |
|
|
When required to make a Knowledge skill check, the character can instead make a Bought Info action. He spends a number of credits equal to 50 times the difficulty of the check and counts as succeeding on the check with one uncanceled s . At the GM's discretion, the character may not be able to use this ability if the information sought is particularly hard to find, or if the character is in a situation where he could not purchase information (such as marooned on a planet with no access to the HoloNet). |
Sound Investments |
|
|
+100cr |
Researcher |
|
|
The character removes ⬛ per rank of Researcher from his Knowledge checks. Researching takes 50% less time (this does not decrease with additional ranks of Researcher). |
Valuable Facts |
|
|
Once per encounter, the character may take a Valuable Facts action, making an Average (dd) Knowledge check (the GM and player should determine which Knowledge skill is most applicable in the given situation). If successful, the character may add tri to any one check made by an allied character during the encounter. The subsequent check should relate in some way to the facts the character learned, or the player should come up with an explanation for why the information the character learned is instrumental in the success of the ally’s check. |
Researcher |
|
|
The character removes ⬛ per rank of Researcher from his Knowledge checks. Researching takes 50% less time (this does not decrease with additional ranks of Researcher). |
Researcher [Improved] |
|
|
When the character makes a successful Knowledge check to gain information, he and his allies gain automatic a per rank of Researcher to checks they make to act on that knowledge until the end of his next turn. |
Technical Aptitude |
|
|
For each rank, the character reduces the amount of time needed to complete computer-related tasks by 25%. |
Greased Palms |
|
|
Before making a social interaction check, the character may perform a Greased Palms maneuver and spend up to 50 credits per rank of Greased palms. For every 50 credits spent, the character upgrades the ability of the skill check once. How the money accomplishes this can be up to the player and GM, but could take the form of bribes, buying gifts, or even purchasing information that gives the character an advantage in the ensuing interaction. |
Know-It-All |
|
|
Once per session, the character may, as if he had spent a Destiny Point, perfectly recall one important fact he previously learned. If the character’s controlling player does not remember the specifics of the fact the player wishes to have the character recall, the Game Master should remind him of the relevant facts (provided the character has actually encountered the information). |
Codebreaker |
|
|
The character removes ⬛ per rank of Codebreaker from his attempts to break codes or decrypt communications. In addition, the character decreases the difficulty of his Computers or Intellect checks made to break codes or decrypt communications by one (this does not increase with additional ranks of Codebreaker). |
Exceed Specification |
|
|
When making a check using an item, may add ⬛. The GM may spend tt on the check to damage the item one step or Despair to damage the item beyond usability |
Construction Specialist |
|
|
The character removes ⬛ per rank of Construction Specialist from checks made to construct bases, defense works, positions, fortifications, tunnels, bunkers, and similar combat engineering projects |
Known Schematic |
1 |
|
Once per game session. the character may spend a maneuver to make a Hard (ddd) Education check. Success means the character is familiar with a building or capital ship's design. He now knows the location of critical components or facilities within the ship or vehicle, as well as his own location. He can also plan unconventional routes around obstacles. Additional s. a, or x results can reveal other useful information at the GM's discretion. |
Knowledge Specialization |
1 |
|
When the character first acquires this talent, he may choose one Knowledge skill. When making checks with that skill, he may spend x to gain additional s equal to his ranks in Knowledge Specialization. |
Thorough Assesment |
1 |
|
Once per session, the character may make a Hard (ddd) Knowledge check (the GM and player should determine which Knowledge skill is most applicable in the given situation) to perform the Thorough Assessment action. If he succeeds, the character may add (b) ⬛ to one check that another character who could reasonably benefit from this information makes before the end of the encounter. For every s beyond the first, he may add (b) ⬛ to one additional check this way. He cannot allocate more than (b) ⬛ to any single check this way. At the end of the encounter, any unused (b) ⬛ are lost. |
Natural Programmer |
1 |
|
Once per game session. the character may reroll any one Computers or Astrogation check. |
Stroke of Genius |
1 |
|
Once per game session, the character can choose to make one skill check using Intellect, rather than the characteristic linked to that skill. When he does this, he must explain how, in this particular instance, his intelligence is helping him overcome this challenge. |
Improved Exceed Specification |
1 |
|
When making use of Exceed Specification, upgrade the ability instead of adding a boost. |
Sound Investments |
1 |
|
+100cr |
Toughened |
1 |
|
+2 Wounds |
Intense Focus |
1 |
|
Man. Strain Upgrade |
Fine Tuning |
1 |
|
+1 System Strain / Rank Healing when repairing System Strain |
Gearhead |
1 |
|
Remove ⬛ / Rank from all Mechanics checks. In addition, the credit cost to add mods to attachments is halved. This does not increase with multiple ranks of Gearhead. |
Bad Motivator |
1 |
|
Once per game session, the character may take an action to make a Hard (ddd) Mechanics check If successful. a device Lhal presents an obstacle to the character spontaneously fails due to the character's involvement. |
Dedication |
1 |
|
+1 cunning |
Supreme Exceed Specification |
1 |
|
If Exceed Specification generates a triumph, damage one step and add an additional proficiency dice. If generates a despair add a challenge |
Enduring |
1 |
|
+1 soak |
Solid repairs |
1 |
|
Better repair |
Redundant Systems |
1 |
|
Once per session, action. Easy mechanics to harvest from one device to repair a similar device |
Natural Tinkerer |
1 |
|
Reroll mechanics |
Dedication |
1 |
|
+1 Cunning |
Weak Foundation |
1 |
|
Session action ddd warfare. Success 2 automatic advantage or 1 success to fixed target |
Dedication |
1 |
|
+1 Agility |
Sound Investments |
1 |
|
+ 100 cr |