Embargo by NeuroMysticAmeba

Species
Clone
Career
Cmd
Specializations
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

3
3
3
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 0

Attacks

DC-15 blaster rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting
Damage
10
Critical
3
DC-17 blaster pistols
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun setting
Damage
7
Critical
3

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Upgrade the difficulty of any combat check targeting this character once.
Tactical Direction 1 May perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add to its next check.
Formation Tactics 1 As an action, may make a Hard Leadership to choose a number of allies within Short range equal to successes. The difficulty of the attacks against the chosen allies are upgraded once until the end of the character’s next round.
Commanding Presence 2 At the beginning of an encounter with Tarkin, each enemy and ally within Medium range or in communication with him makes a Hard Discipline check as an out-of-turn incidental. Allies who succeed add automatic to any skill checks they make until the end of the encounter. If they succeed with triumph, they add automatic success instead. Enemies who fail add automatic threat to skill checks until the end of the encounter. If they fail with Despair, they add automatic failure instead.
Bring it Down 1 Once per session, the Clone Commander may nominate an enemy vehicle no larger than Silhouette 4. All allies’ weapons reduce their critical rating by 1 when attacking the target vehicle until the end of the encounter.
Prime Positions 1 When this character or an ally in short range takes cover, he increases soak value by 1 per ranks in Prime Positions until he leaves cover
Barrage 1 Add I damage per rank of Barrage to I hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Suppression fire 2 Character and allies in short range may spend on failed combat checks once per round to inflict 1 strain per rank of Sup pressing Fire on the target
Unmatched Teamwork 1 Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental (instead of a maneuver) once per round

Background

Motivation

Obligations

Description

Other Notes

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