Bliva Nedthor by changms

Species
Balosar
Career
Sentinel
Specializations
Artisan, Shien Expert
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

2
2
3
3
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) X 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 0 bb*
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Enc 2, Hp 5, Add a Setback die to other characters' checks to identify the lightsaber hilt while it is not ignited.
Damage
7
Critical
2
Lucky blaster
Range
Medium
Skill
Ranged: Light
Enc 1, Hp 2, Stun Setting, (mod base) 2 adv to initiative, (mod 2x) Remove 1 set back dice in initiative
Damage
5
Critical
4
Pistol Hilt
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
E-22 Blaster Rifle (modded)
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2, Linked 1, Stun Setting, add blue for only one session
Damage
8
Critical
3
Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
emcum 3, hp 3, Stun Setting
Damage
8
Critical
3
Pistol hilt
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Enc 1, Hp 5, Add a Setback die to other characters' checks to identify the lightsaber hilt while it is not ignited.
Damage
7
Critical
2

0
390
0
10/12

Weapons & Armor

Creshaldyne Mk.IV Riot Armour
(Def 1, Soak 1, Price 1850, Encum 3, Hp 1, Rarity 6)
Includes a breath-mask that filters out airborne toxins and gases. Reduce duration of staggered and disoriented effects by 1 round (to minimum of 1 round).

Concealing Robes
(Def 0, Soak 1, Price 150, Encum 1, Hp 0, Rarity 2)
Add 1 setback to an opponent attempting to identify the wearer.

Basic lightsaber (Pistol hilt)

Basic lightsaber
The lightsaber hilt gains a Crossguard, gains Defensive 1 quality (or increase quality by 1), and the user can spend 2 Advantages or 1 Triumph to hook his opponents blade and disarm his foe (Limit 1)
Crossguard Hilt
When attacked, may spend 3 disadvantages from opponent check to cause them to become disarmed.
Lightweight: Reduce the encumbrance by 1 (to a minimum of 1).

Lucky blaster
When a character uses a single maneuver with a lucky blaster to aim, they gain 2 boost dice on their next combat check, they may not use their second maneuver to aim again.

Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol

E-22 Blaster Rifle
Cannot be damaged by environmental hazards, water, sand, salt, etc.

Personal Gear

Backpack (+4 encum)

Utility Belt (+1 encum)

Telescopic Optical Sight (E-22Blaster Rifle)
Base Modifier: Reduce the difficulty of long or extreme range combat checks by one.

Integrated Scanner (E-22 blaster Rifle)
Base Modifier: Counts as a general purpose scanner. Add 2 automatic advantages to Initiative checks while weapon is drawn.
Mod Options: 2x "Remove 1 setback dice from Initiative checks."

Hunting Goggles
Add 1 boost dice to Perception checks made to locate 'prey' & remove 2 setback dice from Ranged (Light or Heavy) checks due to concealment, fog and mist, or light conditions.

8 Stimpack
Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

Pistol Hilt
Base Modifier: When the lightsaber is not ignited, it may be used as a blaster pistol with the following profile;

2 Hilt-Masking Kit
Base Modifier: Add 2 automatic failure results to attempts to identify or find the lightsaber.
Mod Options: 2x "Add 1 automatic failure result to attempts to identify or find the lightsaber."

Stun Cuffs
Breaking free requires a daunting (4 difficulty) Athletics or Coordination check. The individual suffers 4 strain for every 2 disadvantages from the roll.

Custom Grip (E-22 Blaster Rifle)
Base Modifier: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
Mod Options: 1x "Accurate +1"

Comm device

2 droid restraining bolts

Disguise Kit

Overcharged Power Cell (Pistol Hilt)
Hp 1
Base Modifier: May spend advantage results to increase damage dealt by 1. Rolling 2 disadvantages may reduce damage dealt by 1.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Solid Repairs 2 repair 1 additional hull trauma per rank of Solid Repairs
Grit 2 Gain +1 strain threshold
Fine Tuning 1 repair 1 additional system strain per rank of fine tuning
Inventor 1 When constructing new items or modifying attachments, add blue or remove black per rank of inventor
Mental Tools 1 Always counts as having the right tools for the job when performing a mechanics check
Defensive Slicing 2 add a black dice per rank of deffensive slicing to oppontents' checks
Mental Fortress 1 Spend 1 Destiny Point to ignore effects of critical injuries on Intellect and Cunning checks until end of encounter
Natural Tinkerer 1 Once per session, may reroll any 1 mechanics check
Street Smarts 1 Remove setback per rank of street smarts from streetwise and knowledge (underworld) checks
Reflect 2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks per reflect
Shien Technique 1 Cunning Lightsaber Checks
Improved Reflect 1 When reflecting a hit that generated a fail or 3 disadvantages may hit one target in medium range with the same damage as the initial hit. Alter original attack resolves
Master Artisan 1 Suffer 2 strain per round to decrease difficulty by 1 in mechanics check
Force Rating 1 +1 force rating per rank
Dedication 1 +1 to skills per rank
Conditioned 1 Remove black per rank from athletics and coordination checks. Reduce damage and strain suffed from falling by 1 per rank
Parry 1 When hit by melee, suffer 3 strain to reduce damage by 2 plus ranks in parry
Counterstrike 1 When an attack misses the character and generates failure or 2 threats, may upgrade next lightsaber cunning check against attacker during encounter once
Intuitive Improvements 1 When making a craft or repair check, may add a force dice no greater than the force rating to check. Spend 2 forc pips to increase hard points by 1 to max of +2

Force Powers

Force Rating
3
Power
Sense
Description
The Force user can sense the Force interacting with the world around him
The user may spend a dark/light side point to sense all living things within short range (including sentient and non-sentient beings)
The user may spend a dark/light side point to sense the current emotional state of one living target with whom he is engaged
Upgrade Effect
Power
Conjure
Description
Upgrade Effect
Duration Commit a force dice per rank
Power
Move
Description
Upgrade Effect

Background

Motivation

Morality

75
Strength: Curiosity
Weakness: Cruelty

Description

Other Notes

Language: High Galactic, Binary, Bosse, Basic

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