Dash Ordo by GoukaSuzaku

Species
Human
Career
Jedi Consular
Specializations
Niman Disciple
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 1
Melee (Br) 1
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

BlasTech HSB-200 Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Truncheon
Range
Engaged
Skill
Melee
Disorent 2
Damage
+1
Critical
5

0
110
15
6/8

Weapons & Armor

BlasTech HSB-200 Light Blaster Pistol
Truncheon
Heavy Clothing

Personal Gear

Utility Belt
Extra Reload x1
Climbing Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool 1 FaD 70 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool
Niman Technique 1 FaD 70 When making a Lightsaber skill check the character may use Willpower instead of Brawn
Parry 1 FaD 70 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Reflect 1 FaD 70 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Defensive Training 1 FaD 70 When wielding a lightsaber, melee, or brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Sense Emotions 1 FaD 70 Add boost die to all Charm, Coercion, and Deception checks unless the target is immune to force powers

Force Powers

Force Rating
1
Power
Heal
Description
HEAL (LIGHT SIDE FORCE USER ONLY)

The basic power for Heal lets a character mend wounds with a simple touch. Heal can only be used by light side Force-sensitive characters. The basic power has one way to spend Force points:

The user may spend a Force point (◑) to heal a number of wounds equal to [their] Intellect on one engaged living creature (including themself). This counts as a use of a stimpack on the affected target. This means a single target may only benefit from five uses of Heal over a twenty-four-hour period and [their] uses of Heal also count against the limit on uses of stimpacks (and vice versa). The user may not activate this multiple times.

HARM

The basic power for Harm lets a character drain the very life from a target with a touch. The basic power has one way to spend Force points:

The user may spend a Force point (◑) to inflict a number of wounds (ignoring soak) equal to the Force user's Intellect on one engaged living creature. The user gains 1 Conflict. The user may not activate this multiple times.
Upgrade Effect
Power
Move
Description
he user may spend a Force point (◑) to move one object of silhouette 0 that is within short range up to [their] maximum range. The default maximum range is short range. The user may not activate this multiple times..
Upgrade Effect

Background

Motivation

Morality

50

Description

Other Notes

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