BlasTech HSB-200 Light Blaster Pistol
Truncheon
Heavy Clothing
Personal Gear
Utility Belt
Extra Reload x1
Climbing Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Nobody's Fool
1
FaD 70
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool
Niman Technique
1
FaD 70
When making a Lightsaber skill check the character may use Willpower instead of Brawn
Parry
1
FaD 70
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Reflect
1
FaD 70
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Defensive Training
1
FaD 70
When wielding a lightsaber, melee, or brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Sense Emotions
1
FaD 70
Add boost die to all Charm, Coercion, and Deception checks unless the target is immune to force powers
Force Powers
Force Rating
1
Power
Heal
Description
HEAL (LIGHT SIDE FORCE USER ONLY)
The basic power for Heal lets a character mend wounds with a simple touch. Heal can only be used by light side Force-sensitive characters. The basic power has one way to spend Force points:
The user may spend a Force point (◑) to heal a number of wounds equal to [their] Intellect on one engaged living creature (including themself). This counts as a use of a stimpack on the affected target. This means a single target may only benefit from five uses of Heal over a twenty-four-hour period and [their] uses of Heal also count against the limit on uses of stimpacks (and vice versa). The user may not activate this multiple times.
HARM
The basic power for Harm lets a character drain the very life from a target with a touch. The basic power has one way to spend Force points:
The user may spend a Force point (◑) to inflict a number of wounds (ignoring soak) equal to the Force user's Intellect on one engaged living creature. The user gains 1 Conflict. The user may not activate this multiple times.
Upgrade
Effect
Power
Move
Description
he user may spend a Force point (◑) to move one object of silhouette 0 that is within short range up to [their] maximum range. The default maximum range is short range. The user may not activate this multiple times..