Qat'Sash Rezi by Nicksgame

Species
Cerean
Career
Colonist/Politico
Specializations
Force Exile
System
Edge of the Empire

5
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 0
Melee 2

Placeholder Image

Characteristics

3
2
2
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0 +โน for initiative
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0 +โนโน for initiative
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Curved Hilt- Add adv, Defensive +1, Breach 1, Sunder, 3 auto blocks remaining
Damage
6
Critical
2

0
430
111616

Weapons & Armor

Laminate armor- +2 EC
Lightsaber- +1 EC
Vibrosword + 3 EC

Quentin- companion- -4 EC and can give as an incidental
Vibrosword- +3 EC

Personal Gear

Backpack -4 EC
Utility belt -1 eC
Comm Link
(10) viles of Antedote
(4) lightsabers +4 EC

Assets & Resources

Morality- 74

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Insight 1 Perception and Discipline become career skills
Uncanny Reactions 1 Add ๐ŸงŠ to all Vigilance checks
Quickdraw 1 Once per round, draw or holster a weapon or item as an incidental
Touch of Fate 1 Once per session, add ๐ŸงŠ๐ŸงŠ to any one check
Superior Reflexes 1 Gain +1 Melee Defense
Dedication 1 Gain +1 to a single characteristic. This cannot be above 6
Force Rating +1 1 Gain +1 Force Diece
Niman Disciple 1 You may use lightsaber as willpower instead if brawn
Parry 2 Suffer 3 strain to decrease damage by 2 plus ranks in parry
Nobodys Fool 1 May upgrade difficulty of charm, coercion,bor deception checks once per rank of Nobodys Fool
Defensive training 1
Center of being 1

Force Powers

Force Rating
3
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend ๐ŸŒ“ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range Spend ๐ŸŒ“ to increase power's
range by a number of range
bands equal to range up-
grades purchased.
Magnitude Spend ๐ŸŒ“ to increase targets
affected equal to magnitude
upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a Disci-
pline check combined with a Move power check, dealing damage equal
to 10 times silhouette
Strength Spend ๐ŸŒ“ to increase sil-
houette able to be target-
ed equal to strength up-
grades purchased.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule ๐ŸŒ“ use): When guiding and shaping thoughts, only ๐ŸŒ‘may be used to generate negative emotions such as rage, fear, and hatred Only ๐ŸŒ•
may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either ๐ŸŒ• or ๐ŸŒ‘
The character may spend ๐ŸŒ“ to stress the mind of one living target he is engaged with, inflicting l strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence Power check. If the user spends ๐ŸŒ“ and
succeeds on the check, he can force the target to adopt an emotional
state or believe something untrue, lasting for 1 round or 5 minute
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend ๐ŸŒ“ to sense all living things within short range (including sentient and non-sentient beings).
The user may spend ๐ŸŒ“ to sense the current emotional state of one living target with whom he is engaged
Upgrade Effect
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.

Protect: The user makes a Protect power check and rolls an Average (โ™ฆ๏ธโ™ฆ๏ธ) Discipline check as part of the pool. Spend ๐ŸŒ“๐ŸŒ“ to reduce damage from an en-
ergy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per ๐ŸŒŸ
Dark side Force users may only protect themselves.

Unleash: The user makes an Unleash power check as ranged attack and rolls an Average (โ™ฆโ™ฆ) Discipline check for difficulty. If check succeeds and spend ๐ŸŒ“๐ŸŒ“ the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade Effect
Duration Protect: If no ๐ŸŒ‘ generated ๐ŸŒ“
the power reduces damage of
all attacks hitting the target.
Unleash: Spend ๐ŸŒ“ to give
the attack Burn 2.
Control Protect: Spend ๐ŸŒ“ to allow
power to protect against all
types of attack.
Unleash: Spend ๐ŸŒ“ to give
the attack Ensnare 2.
Control Protect: Spend adv to gain
defense equal to adv. spent.
Unleash: Spend adv. to inflict
1 strain on target.

Background

Motivation

Obligations

Description

Other Notes

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