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Coordinated Assault |
3 |
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Once per turn, your character may use this talent to have a number of allies engaged with your character equal to your ranks in Leadership add a to all combat checks they make until the end of your character’s next turn. The range of this talent increases by one band per rank of Coordinated Assault beyond the first. |
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Inspiring Rhetoric |
1 |
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You may make an Average Leadership check. For each s the check generates, one ally within short range heals one strain. For each a, one ally benefiting from Inspiring Rhetoric heals one additional strain. |
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Field Commander |
1 |
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You may make an Average Leadership check. If successful, a number of allies equal to your character’s Presence may immediately suffer 1 strain to perform one maneuver (out of turn). If there are any questions as to which allies take their maneuvers first, your character is the final arbiter. |
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Inspiring Rhetoric (Improved) |
1 |
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Allies affected by Inspiring Rhetoric gain a Boost Die to all skill checks they make for a number of rounds equal to your character’s ranks in Leadership. |
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Command |
4 |
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Add 1 Boost Die per rank of Command on Leadership Checks. |
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Inspiring Rhetoric (Supreme) |
1 |
|
Can use Inspiring Rhetoric as a Manuever. |
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Heightened Awareness |
1 |
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Allies gain Boost Die on Vigilance and Perception checks, 2 Boost Die when engaged with you. |
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Armor Master |
1 |
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Increase Soak by 1 when wearing armor. |
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Toughened |
2 |
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Increase Wound Threshold by 2 per rank. |