Inorganic |
1 |
|
Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1. |
Mechanical Being |
1 |
|
Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers. |
Droid Special Abilities |
1 |
|
Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2). |
Stalker |
1 |
|
+1 Boost on Stealth and Coordination checks per rank. |
Quick Strike |
1 |
|
+1 Boost on combat checks against targets that have not acted yet per rank. |
Quick Draw |
1 |
|
1/round may draw or holster a weapon as an incidental. |
Anatomy Lessons |
1 |
|
On hit, may spend Destiny to add damage equal to Intelligence. |
Grit |
1 |
|
+1 strain threshold per rank. |
Precise Aim |
1 |
|
1/round may perform Precise Aim maneuver. Suffer strain up to ranks in Precise Aim to reduce target's defense by that number. |
Targeted Blow |
1 |
|
On hit, may spend Destiny to add damage equal to Agility. |
Lethal Blows |
1 |
|
+10 to critical injury results per rank. |