Concealing Robes
Blaster Pistol
Training Lightsaber
Force Pike
Homemade "Nova 40"
Personal Gear
Comlink (Handheld)
Datapad
Thermal Cloak
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Empathy
add [setback] to all incoming Charm or Deception rolls that target them
Pheremones
add [Advantage] to all Charm, Deception and Negotiation checks
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade
Effect
Basic Power
Spend (L/D) to stress the mind of one living target he is engaged with, inflicting 1 strain.
Power
Sense
Description
The force user can sense the force interacting with the world around him.
Upgrade
Effect
Basic Power
The user may spend (L/D) to either:
1. Sense all living things within short range (including sentient and non-sentient beings).
2. Sense the current emotional state of one living target with whom he is engaged.
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
Upgrade
Effect
Basic Power
The user may spend (L/R) to make a target at short range unable to percieve a chosen person or object of silhouette 1 or smaller. Until the end of the user's next turn, the target cannot see or sense the hidden person or object.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe for vitality.
Upgrade
Effect
Heal (light side Force user only)
Spend (L/R) to heal a number of wounds equal to Intellect from an engaged living target.
Harm
Spend (L/R) to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Power
Forsee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
Upgrade
Effect
Basic Power
The user may spend (L/D) to gain vague hints of events to come, up to a day into his future.