Wookiee Rage: If wounded, deal +1 damage to Brawl and Melee attacks. If critically injured, deal +2 damage to Brawl and Melee attacks.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry (2 ranks)
Force and Destiny 149
When hit with Brawl, Melee or Lightsaber, before soak is applied, -3 Strain to reduce damage by 4
Toughened (2 ranks)
Force and Destiny 153
Add +2 to Wound Threshold (2 ranks already included)
Quick Draw
Force and Destiny 149
Draw a weapon as an incidental
Well Rounded
Force and Destiny 153
Add 2 skills as career skills (Survival and Stealth)
Sense Danger
Force and Destiny 151
Once per session remove 2 black dice from any 1 check
Force Rating
Force and Destiny 143
+1 Force Rating
Reflect (1 rank)
Force and Destiny 151
When hit with ranged or gunner, before soak is applied, -3 Strain to reduce damage by 3
Intimidating
Force and Destiny 145
-1 Strain to downgrade dif. of Coercion checks or upgrade dif. when targeted by Coercion checks by 1
Lethal Blows
Knights of Fate 31
+10 to any critical injury rolls inflicted on opponents
Embrace Your Hate (+1 Conflict/ Session)
Knights of Fate 31
W/ brawl, melee, or LSaber check, Spend 1 Destiny, add damage (and conflict) = # of Darkside Destiny
Force Powers
Force Rating
2
Power
SENSE
Description
The Force User can sense the Force interacting with the world around him.
The user may spend 1 Force pip to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Force pip to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
STRENGTH
When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
CONTROL
Ongoing effect: Commit 1 Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
DURATION
Sense’s ongoing effects may be triggered one additional time per round.
Power
EHANCE
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend any Force pips to gain Success or Advantage (user’s choice) on the check.
Upgrade
Effect
CONTROL
Take a Force leap action; make an Enhance power check. The user may spend a Force pip to jump horizontally to any location in short range.
Power
MOVE
Description
The Force user can move small objects via the power of the Force. The user may spend 1 Force pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Background
Motivation
KorruGwhiyyrr's has punished himself because of his failure to become a Jedi Knight. He has distanced himself from his tribe even though they know there is no loss of honor for returning from his training. He is trapped in a purgatory of his own failure and he has not been able to move on and find his true purpose in life. All he wants is to become a Jedi Knight.