Threshold | 13 |
Current | 5 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 2 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 3 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 3 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Gearhead | 2 | Engineer: Mechanic Talent Tree | Remove (setback dice) per rank of gearhead from Mechanics checks. Halve the credit cost to add mods to attachments |
Toughened | 1 | Engineer: Mechanic Talent Tree | Gain +2 wound threshold |
Fine Tuning | 1 | Engineer: Mechanic Talent Tree | When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of fine tuning |
Solid Repairs | 2 | Engineer: Mechanic Talent Tree | When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of solid repairs |
Grit | 1 | Engineer: Mechanic Talent Tree | Gain +1 strain threshold |
Redundant Systems | 1 | Engineer: Mechanic Talent Tree | Once per session, may take a redundant systems action; make an Easy difficulty mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |