fenlu chin by jittiza2005

Species
Iktotchi
Career
smuggler
Specializations
gunslinger
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 17
Current 12
Ranged 0
Melee 0

Characteristics

2
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3

0
90
150

Weapons & Armor

MODEL 53 "QUICKTRIGER" BLASTER PISTOL : Reduce the difficulty of Mechanics checks to repair a Model 53 or modify attachments on it by one

Heavy clothing : 1 soak + armor insert 1 soak

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 +1 strain threshold
Lethal blow 2 +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents
Toughened 3 +2 wound threshold
Quickstrike 1 adds a boost die per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter
Grit 2 +1 strain threshold
Rapid raction 1 The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction.
Quickstrike 2 adds a boost die per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter.
Quickdraw 1 Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Improve Quickdraw 2 may activate the Quick Draw talent twice per round
Sorry about the mess 3 The character decreases the critical rating of any non-starship weapon they wield by 1 (to a minimum of 1) against targets that have not yet acted this encounter.

Background

Motivation

This Smuggler enjoys triumphing over others. They challenge themself to fly faster than anyone else, to deceive them, to shoot more accurately than they can, or to steal things out from under their nasal appendages. Their need to be better than everyone else incites them to be the best Smuggler they can be

Obligations

10 Favor: The Smuggler owes a favor to a person or organization. Favors are a much-used currency among Smugglers, and the character may well owe favors to more than one party, perhaps even parties in competition with each other. The nature of the favor determines how to resolve it, and this is up to the player and GM to decide. Depending on to whom the Smuggler owes the favor, the player may need to deal with this Obligation sooner rather than later

Description

Other Notes

Precognition: Iktotchi occasionally see glimpses of the future, letting them predict certain events even before they occur. In addition to seeing flashes of the future at the GM's discretion, an Iktotchi may spend a triumph result on a check to determine Initiative to perform a free maneuver before the encounter begins or to have an ally in short range perform a free maneuver before the encounter begins.

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