|
Grit |
1 |
|
+1 strain threshold |
|
Lethal blow |
2 |
|
+10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents |
|
Toughened |
3 |
|
+2 wound threshold |
|
Quickstrike |
1 |
|
adds a boost die per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter |
|
Grit |
2 |
|
+1 strain threshold |
|
Rapid raction |
1 |
|
The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction. |
|
Quickstrike |
2 |
|
adds a boost die per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter. |
|
Quickdraw |
1 |
|
Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
|
Improve Quickdraw |
2 |
|
may activate the Quick Draw talent twice per round |
|
Sorry about the mess |
3 |
|
The character decreases the critical rating of any non-starship weapon they wield by 1 (to a minimum of 1) against targets that have not yet acted this encounter. |