Edge of the Empire
| Threshold | 13 |
| Current | 7 |
| Threshold | 13 |
| Current | 7 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| shock gloves |
RangeEngaged |
SkillBrawl |
|
| stun 3 |
Damage0 |
Critical4 |
|
| vibro ax |
RangeEngaged |
SkillMelee |
|
| Pierce 2, sunder, vicious 3 |
Damage3 |
Critical2 |
|
| brass knuckles |
RangeEngaged |
SkillBrawl |
|
| disorient 3 |
Damage1 |
Critical4 |
|
| net |
Range |
SkillRanged: Light |
|
| ensnare 3, knockdown limited, ammo 1 |
Damage2 |
Critical0 |
|
| blaster rifle |
RangeLong |
SkillRanged: Heavy |
|
| stun setting |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Inorganic | 1 | Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1. | |
| enduring | 1 | ||
| stalker | 2 | add boost per rank of stalker to all stealth and coordination checks | |
| quick draw | 1 | once per round, draw or holster a weapon or accessible item as an incidental | |
| quick strike | 1 | add boost per rank of quick strick to combat checks against targets that have not acted yet this encounter | |
| lethal blows | 1 | add +10 per rank of lethal blows to any critical injury results inflicted on opponents |