Threshold | 15 |
Current | 15 |
Threshold | 12 |
Current | 12 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | 2 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 1 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 1 |
Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
|
Combat Knife |
RangeEngaged |
SkillMelee |
|
N/A |
Damage+1 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Amphibious | 1 | Lead by Example, pg. 23 | Ishi Tib can breathe underwater without penalty and never suffer movement penalties for traveling through water. |
Water Dependence | 1 | Lead by Example, pg. 23 | If an Ishi Tib has not been doused in salt water in the last twenty-four hours, the character’s wound threshold is reduced by 2. This condition remains in effect until the Ishi Tib is doused in salt water. |
Well Rounded | 1 | Enter the Unknown, pg. 26 | Choose any 2 skills. They permanently become career skills. |
Hard Headed | 1 | Enter the Unknown, pg. 26 | When staggered or disoriented, perform the Hard Headed action; make a Daunting Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |