Blaster Carbine - Custom Grip (Remove setback from combat checks, someone else using the gun adds two setback), Laser Sight (+1 Advantage), Set Trigger (first shot +1 success and threat), Combat Tested (add boost to discipline checks)
Combat Knife
Laminate Armor (Remove setback from environmental issues) - Integrated comlink, Threat Monitor (+1 advantage to initiative checks), Custom Fit (remove setback from athletic/stealth checks), Integrated Scanner (boost to perception checks vs movement)
Gala Suit
Two automatic advantage to charm checks
+1 melee defense
Vocal modulator
One automatic advantage to charm checks
Spiffy goggles
They look cool
Personal Gear
Military Pack (+6 enc)
Utility Belt (+1 enc)
Utility Vest (+2 enc)
Stimpack gun (1 enc, no stims)
Stimpack cartridge (empty)
1 Nullicane (ignore effects of crit for one round)
1 Comlink (1 enc)
Military Traumapac (1 enc, use medicine checks to heal crits)
Electrobinoculars (1 enc)
Luma Flare (1 enc)
Binders (0 enc)
Assets & Resources
Holocron- must use when gaining ranks in lightsaber or knowledge: lore
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Rapid Reaction (2)
Suffer strain equal to ranks to gain successes in initiative
Toughened (2)
Plus 2 wound threshold
Conditioned
Remove setback from athletic/coordination check. Reduce damage/strain taken from falling by 1
Moving Target (2)
If character acted this round, increase ranged defense by ranks
Suppressing Fire
Spend advantage of failed combat checks for character/allies within short range to inflict 1 strain on target
Insight
Perception and discipline become career skills
Uncanny Senses
Add boost to perception checks
Uncanny Reactions
Add boost to vigilance checks
Sense Danger
Once per session, remove 2 setback from any check
Touch of Fate
Once per session, add 2 boost to any check
Physical Training
Boost to Athletics and Resilience Checks
Seize the Initiative
Hard athletics check as maneuver once per round for all PCs to immediately take their turns
Dodge
Spend strain to upgrade incoming attack
Force Powers
Force Rating
2
Power
Influence
Description
Dark side for negative emotion, Light side for positive emotion, Confusion cn be either. May spend point to inflict 1 strain to engaged target
Upgrade
Effect
Control
The Force user may make an opposed discipline vs discipline check combined with an influence power check. If the user spends point and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Magnitude
Spend point to increase targets affected by 1
Control
May spend pips to add success or advantage to coersion, charm, deception, leadership, or negotiation.
Background
Clone Trooper
Motivation
Morality
Morality - 54
Emotional Strength - Compassion
Throughout his years in the war, Mind witnessed the constant struggle of those desperate to escape the oppression of the separatist movement. Minds empathetic nature moves him to go above and beyond for those that can’t fend for themselves and oppose tyranny.
Emotional Weakness - Hatred
Minds pursuit of justice often clouds his judgement. He fights for what he believes to be right, which can become very subjective to his environment. The war made right and wrong very clear, but newfound developments can leave him more impressionable than expected. His hatred for seemingly unfair/unjust conditions and treatment can lead him to make irrational decisions at times due to his passion for what he deems “right”. Finding a true moral compass can appear more complicated than originally presented.