Slake Arkaina by RLogue177

Species
Mirialan
Career
Smuggler
Specializations
Gunslinger, FS Exile, FS Emergent
System
Edge of the Empire

5
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 2
Melee 1

Characteristics

3
4
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 1
Resilience (Br) 1
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) X 3
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
750

Weapons & Armor

Armored clothing and coat

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 3 +3 Strain Threshold
Toughened 2 +2 Wound Threshold
Lethal Blows 2 +20 Critical Injury
Sixth Sense +1 Ranged Defense
Quick Strike 2 add 2 Boost dice to combat checks against targets that have not acted yet
Rapid Reaction 2 suffer 1 or 2 Strain; add 1 or 2 Successes to initiative checks
Uncanny Senses 3 add 3 Boost dice to all Perception checks
Uncanny Reactions 3 add 3 Boost dice to all Vigilance checks
Intense Focus maneuver; suffer 1 Strain; upgrade next skill check once
Sense Danger once per session; remove 2 Setback dice from any one check
Sense Emotions add 1 Boost die to all Charm, Coercion, and Deception checks unless target is immune to the Force
Balance add 1 Force die when healing Strain at the end of an encounter
Touch of Fate once per session; add 2 Boost dice to any one check
Street Smarts 2 remove 2 Setback dice from all Streetwise and Knowledge - Underworld checks
Quick Draw once per round; draw/holster a weapon as an incidental
Improved Quick Draw use Quick Draw twice per round
Dodge 1 targeted in combat; incidental; suffer 1 Strain; upgrade difficulty of the attack once
Sorry About the Mess decrease Crit rating of a weapon by 1 against targets that have not acted yet
Guns Blazing incidental; suffer 2 Strain; avoid increasing difficulty of Ranged - Light check for multiple weapons
Spitfire successful combined attack Ranged - Light check; may allocate additional hits to other targets
Natural Marksman once per session; may re-roll any single Ranged - Light or Ranged - Heavy check
Dedication 3 +1 to characteristics: Brawl, Willpower, Presence

Background

Motivation

Obligations

Description

Other Notes

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