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Grit 3 |
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+3 Strain Threshold |
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Toughened 2 |
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+2 Wound Threshold |
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Lethal Blows 2 |
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+20 Critical Injury |
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Sixth Sense |
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+1 Ranged Defense |
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Quick Strike 2 |
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add 2 Boost dice to combat checks against targets that have not acted yet |
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Rapid Reaction 2 |
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suffer 1 or 2 Strain; add 1 or 2 Successes to initiative checks |
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Uncanny Senses 3 |
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add 3 Boost dice to all Perception checks |
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Uncanny Reactions 3 |
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add 3 Boost dice to all Vigilance checks |
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Intense Focus |
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maneuver; suffer 1 Strain; upgrade next skill check once |
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Sense Danger |
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once per session; remove 2 Setback dice from any one check |
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Sense Emotions |
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add 1 Boost die to all Charm, Coercion, and Deception checks unless target is immune to the Force |
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Balance |
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add 1 Force die when healing Strain at the end of an encounter |
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Touch of Fate |
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once per session; add 2 Boost dice to any one check |
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Street Smarts 2 |
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remove 2 Setback dice from all Streetwise and Knowledge - Underworld checks |
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Quick Draw |
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once per round; draw/holster a weapon as an incidental |
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Improved Quick Draw |
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use Quick Draw twice per round |
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Dodge 1 |
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targeted in combat; incidental; suffer 1 Strain; upgrade difficulty of the attack once |
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Sorry About the Mess |
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decrease Crit rating of a weapon by 1 against targets that have not acted yet |
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Guns Blazing |
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incidental; suffer 2 Strain; avoid increasing difficulty of Ranged - Light check for multiple weapons |
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Spitfire |
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successful combined attack Ranged - Light check; may allocate additional hits to other targets |
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Natural Marksman |
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once per session; may re-roll any single Ranged - Light or Ranged - Heavy check |
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Dedication 3 |
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+1 to characteristics: Brawl, Willpower, Presence |