|
Tinkerer |
2 |
15 |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
|
Resolve |
2 |
20 |
When a character involventary suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1. |
|
Know Somebody |
1 |
5 |
Once per session, when attempting purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody. |
|
Signature Vehicle |
1 |
5 |
Choose one starship or vehicle as Signature Vehicle. Upgrade all Mechanics checks made on the vehicle once. |
|
Gear Head |
1 |
10 |
Remove X per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments . |
|
Larger Project |
2 |
35 |
Signature Vehicle can have a silhouette. 1 larger per rank of Larger Project |
|
Resourceful Refit |
1 |
15 |
May perform the Resourceful Refit action: make an Average (8 8) Mechanics check to scavenge an old attachment to construct a new one, reducing its price by that of the dismantled attachment. |
|
Toughened |
1 |
15 |
Gain +2 wound threshold. |
|
Inventive Creation |
1 |
0 |
Powerful ability to create a gadget or piece of equipment from the scrap they have on hand. |
|
Unmatched Calibration |
1 |
0 |
Exceptional ability to gain just the right result from an action. |