Jin by Eryushi

Species
Mon Calamari
Career
Ace/Bounty Hunter
Specializations
Pilot/Assassin
System
Force and Destiny

0
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Mon Cal Spear Blaster
Range
Long
Skill
Ranged: Heavy
stun setting
Damage
8
Critical
3
Stun Grenades
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
n/a
Mon Cal Spear Blaster
Range
Engaged
Skill
Melee
pierce 1
Damage
+2
Critical
crit
DC-15 Blaster Rifle (left on ship fn)
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 1, Stun Setting
Damage
10
Critical
3

0
150
418
7+4

Weapons & Armor

Mon Cal Spear Blaster
dam - 8
crit -3
range - long
encum - 4
hp - 3
price - 1350
rarity - 5
special - stun setting

melee
damg +2
crit 3
range - engaged
special - pierce one


Cargo clothing - 30
Carry up to 3 items of emcumbrance 1 or lower without them counting towards the encumbrance threshold.




DC-15 Blaster Rifle
Damage - 10
Crit - 3
Range - Long
Encum - 6
Hp - 4
Price - 2200
Rarity - 6

Cumbersome 3, Pierce 1, Stun Setting

On the ship

Personal Gear

5- STIMPACK- Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.- 25 per
2 - STIM STICK- Remove 1 setback die from checks to stay awake or to notice something when affected by fatigue. At the end of the encounter, suffer 1 strain. - 5


Assets & Resources

LONG RANGE COMMLINK - 200 - emcub 2
SLING -minus 1 cumberance - 100
BIPOD - Base Modifier: Cumbersome -2 when weapon is deployed against flat cover or ground (using 1 maneuver). - 100
TELESCOPIC OPTIC SIGHT - Base Modifier: Reduce the difficulty of long or extreme range combat checks by one.

BACKPACK - This item grants +4 to a character's encumbrance threshold. - 50

TOOL KIT - The tool kit allows repair of wounds on droids and vehicles without penalty - 350 - encum - 4 - on ship


Critical Injuries & Conditions

https://star-wars-rpg-ffg.fandom.com/wiki/Pilot?file=68bfa4ec77f27e09e21dd0b8012641e7.jpg

Talents

Name Rank Book & Page Description
Galaxy Mapper 2 (5)+(10) remove bad die per rank of Galaxy mapper from Astrogation checks. Astrogation checks take half the time
Dodge 1 5 When targeted by combat check, may peform a dodge incidetal to suffer a number of strain no greater than rank of dodge, then upgrade the difficulty of that check by that number
Grit 1 5 gain +1 strain threshold
Skilled Jockey 2 (5)+(10) Remove (bad die) per rank of Skilled Jockey from piloting checks (planetary and space)
Improved Full Throttle 1 15 +5 suffer one strain to attempt full throttle as a maneuver and decrease its difficulty to average
Lethal Blows 1 5 add +10 per rank of lethal blows to any critical injury result inflicted on opponents
Precise Aim 1 10 once per round may perform precise aim manuever. Suffer a number of strain no greater that ranks in prcise aim, then reduce the target's melee and ranged defese by that number
Targeted Blow 1 15 After making a succesful attack, may spend 1 destiny point to add damage equal to agility to one hit

Background

Motivation

Morality

Description

Special Abilities: Knowledge (Education) +1

Amphibious: Can breathe underwater and move without penalty when swimming.

Other Notes

https://star-wars-rpg-ffg.fandom.com/wiki/Hunting_Barrel - want
https://star-wars-rpg-ffg.fandom.com/wiki/Night_Vision_Scope
https://star-wars-rpg-ffg.fandom.com/wiki/Marksman_Barrel

Return to Top