Knowledge Specialization: Education |
2 |
|
When acquired, choose 1 Knowledge skill. When making that skill check, may spend Triumph result to gain additional successes equal to ranks in Knowledge Specialization. |
Stroke of Genius |
1 |
|
Once per session, make one skill check using Intellect rather than the characteristic linked to that skill. |
Natural Scholar |
1 |
|
Once per session, may re-roll any 1 Knowledge skill check. |
Intense Focus |
1 |
|
Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |
Careful Planning |
1 |
|
Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent. |
Utility Belt |
1 |
|
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or satchel. |
Speaks Binary |
2 |
|
When directing NPC droids, may grant them a blue die per rank of Speaks Binary on checks. |
Inventor |
2 |
|
When constructing new items or modifying attachments, add a blue die or remove a black die per rank of Inventor. |
Tinkerer |
2 |
|
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Hidden Storage |
1 |
|
Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage. |
Researcher |
1 |
|
Removes a black die per rank of Researcher from all Knowledge checks. Researching a subject takes half the time. |
Respected Scholar |
1 |
|
May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar. |
Dedication |
1 |
|
+1 to Intellect |
Toughened |
1 |
|
+2 Wounds |
Contraption |
1 |
|
Once per session, take Contraption action; make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |
Construction Specialist |
2 |
|
Remove a black die equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects. |
Know Schematic |
1 |
|
Once per session, may perform the Know Schematic maneuver; make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship’s design. |
Grit |
1 |
|
+1 Strain Threshold |
Powerful Blast |
1 |
|
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast |
Improvised Defenses |
1 |
|
May make an Average Survival check to fashion small defenses. It provides cover for up to 4 characters for the rest of the encounter. |