Defensive 1, Pierce 2, Vicious 2, remove setback from all combat checks
Damage
Brawn + 2
Critical
2
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun
Damage
5
Critical
4
Vibro Rapier
Range
Engaged
Skill
Melee
Defensive 1, Pierce 5
Damage
Brawn + 2
Critical
2
5
260
272
Weapons & Armor
Vibrosword with serrated edge and custom grip
Padded Armor
Holdout Blaster
Commlink
Personal Gear
Assets & Resources
Conflict:
Morality: 61
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Sleight of Mind
1
F&D
Add 1 blue die to stealth checks
Well Rounded
1
Make melee + brawl career skills
Street Smarts
1
Remove black die per rank from streetwise and underworld checks
Indistinguishable
1
Update difficulty of checks to identify character
Mental Fortress
1
FaD 94
Spend 1 destiny point to ignore effects of critical injuries on intellect and cunning checks until the end of the encounter
Dodge
1
FaD 94
When targeted by a combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks, then upgrade the check by that number
Codebreaker (bottom one)
1
FaD 94
Remove setback per rank from checks to break codes or decrypt. Decrease difficulty by 1
Force Powers
Force Rating
1
Power
Enhance
Description
Upgrade
Effect
Enhance Basic Power
When making an athletics check, I may roll an Enhance Power Check. I can spend force points to gain success or advantage on the check.
Control
Can use with Coordination
Control
Can take a force leap action. Make an enhance power check. spend force point to jump horizontally to any location in short range
Control
Can force leap vertically as well as horizontally.
Power
Move
Description
The force user can move small objects. The user may spend force die results to move one object of silhouette 0 that is within short range up to my maximum range. Default range is short.
Upgrade
Effect
Strength
Spend force point to increase silhouette able to be targeted equal to the number of Strength upgrades purchased