Vetra Fel by Esteebestee7

Species
Zabrak
Career
Sentinal
Specializations
Shadow
System
Force and Destiny

5
Threshold 13
Current 3
Threshold 13
Current 10
Ranged 0
Melee 1

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 2, remove setback from all combat checks
Damage
Brawn + 2
Critical
2
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun
Damage
5
Critical
4
Vibro Rapier
Range
Engaged
Skill
Melee
Defensive 1, Pierce 5
Damage
Brawn + 2
Critical
2

5
260
272

Weapons & Armor

Vibrosword with serrated edge and custom grip
Padded Armor
Holdout Blaster
Commlink

Personal Gear

Assets & Resources

Conflict:

Morality: 61

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind 1 F&D Add 1 blue die to stealth checks
Well Rounded 1 Make melee + brawl career skills
Street Smarts 1 Remove black die per rank from streetwise and underworld checks
Indistinguishable 1 Update difficulty of checks to identify character
Mental Fortress 1 FaD 94 Spend 1 destiny point to ignore effects of critical injuries on intellect and cunning checks until the end of the encounter
Dodge 1 FaD 94 When targeted by a combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks, then upgrade the check by that number
Codebreaker (bottom one) 1 FaD 94 Remove setback per rank from checks to break codes or decrypt. Decrease difficulty by 1

Force Powers

Force Rating
1
Power
Enhance
Description
Upgrade Effect
Enhance Basic Power When making an athletics check, I may roll an Enhance Power Check. I can spend force points to gain success or advantage on the check.
Control Can use with Coordination
Control Can take a force leap action. Make an enhance power check. spend force point to jump horizontally to any location in short range
Control Can force leap vertically as well as horizontally.
Power
Move
Description
The force user can move small objects. The user may spend force die results to move one object of silhouette 0 that is within short range up to my maximum range. Default range is short.
Upgrade Effect
Strength Spend force point to increase silhouette able to be targeted equal to the number of Strength upgrades purchased

Background

Motivation

Morality

Description

Other Notes

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