|
Hunter's Instincts |
1 |
|
May make a Survival check for initiative instead of Vigilance or Cool. |
|
Stimpack specialization |
3 |
|
Stimpacks heal 1 additional wound per rank in this talent |
|
Surgeon |
2 |
|
Medicine checks heal 1 additional wound per rank in this talent |
|
Grit |
2 |
|
Plus 1 strain threshold |
|
Bacta specialist |
1 |
|
Patients gain 1 wound per rank in this talent when they use bacta tanks or long term care |
|
Stim Application |
1 |
|
Take the stim application action: Average medicine check, if successful one engaged ally can raise one characteristic by 1 till the end of the encounter. The allie will also gain 4 strain |
|
Natural Doctor |
1 |
|
Once per session re-roll any one medicine check |
|
Dedication |
1 |
|
Intellect +1 |
|
Improved stim application |
1 |
|
when using stim application you may increase the difficulty of the check to decrease the strain the ally will take to 1 strain |
|
Its not that bad |
1 |
|
Once per session roll a hard medicine check to stop an ally from taking a critical injury. |
|
Forager |
1 |
|
Remove up to two Black die from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
|
Toughened |
1 |
|
Add +2 wound threshold |
|
Well rounded |
1 |
|
Choose any 2 skills they become careers skills. |
|
Dodge |
1 |
|
When targeted by a combat check, you may perform a dodge maneuver. Suffer 1 point of strain per ranks in dodge and upgrade the enemy's check by that number. |