Sensitive Hearing |
1 |
Species Trait |
Add 1 boost die for hearing-based Perception checks. Suffer 2x the normal amount of strain from loud noises (such as sonic weapons). |
Toughened |
4 |
various |
The character increases his wound threshold by two per rank of Toughened. |
Grit |
6 |
various |
Each rank of Grit increases a character’s strain threshold by one. |
Body Guard |
2 |
Protector |
Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty if all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
Physician |
4 |
various |
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
Parry |
5 |
various |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Reflect |
4 |
various |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Force Protection |
2 |
Protector |
Perform the Force Protection maneuver: suffer 1 strain and commit Force dice up to the ranks of Force Protection. Increase soak by number of Force dice committed until beginning of next turn. Suffer 1 strain every turn Force dice remain committed. |
Center of Being |
2 |
Protector |
Take a Center of Being maneuver. Until the beginning of the next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being. |
Heightened Awareness |
1 |
Protector |
Allies within close range of the character add a Bonus Die (Blue Die) to their Perception and Vigilance checks. Allies engaged with him add two Bonus Dice instead. |
Circle of Shelter |
1 |
Protector |
When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit. |
Force Rating |
2 |
various |
Gain +1 Force rating. |
Dedication |
3 |
various |
Intellect x2, Cunning |
Defensive Stance |
2 |
Soresu Defender |
One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. |
Soresu Technique |
1 |
Soresu Defender |
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. |
Improved Reflect |
1 |
Soresu Defender |
When reflecting a hit that generated Despair or three Threat results, may hit one target in medium range with the same damage as the initial hit, after original attack resolves. |
Surgeon |
2 |
Healer |
When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |
Healing Trance |
3 |
Healer |
Commit Force dice. For every full encounter Force dice remains committed, heal 1 wound per rank of Healing Trance. |
Rapid Recovery |
2 |
Healer |
When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery. |
Knowledgeable Healing |
1 |
Healer |
When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology). |
Improved Healing Trance |
1 |
Healer |
When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury. |
Calming Aura |
1 |
Healer |
When an opponent targets character with a Force power, reduce Force results generated by 1. |
Natural Doctor |
1 |
Healer |
Once per session, may reroll any 1 Medicine check. |
Planet Mapper |
2 |
Nishalorite Stone |
Remove a Setback die per rank of Planet Mapper from Streetwise or Survival checks used for navigation on a world. Such checks also take half normal time. |