Phiroo Rhus by SuperWookie

Species
Bith
Career
Guardian
Specializations
Protector, Soresu Defender, Healer
System
Force and Destiny

2
Threshold 20
Current 0
Threshold 19
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
5
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 3 +1 adv
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) X 5

Attacks

Lightsaber (green blade)
Range
Engaged
Skill
Lightsaber
Breach, Sunder, Disorient 2, Planet Mapper 2
Damage
8
Critical
3

50
1445
1/7

Weapons & Armor

Lightsaber (Nishalorite Stone*, Superior Hilt Personalization)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sensitive Hearing 1 Species Trait Add 1 boost die for hearing-based Perception checks. Suffer 2x the normal amount of strain from loud noises (such as sonic weapons).
Toughened 4 various The character increases his wound threshold by two per rank of Toughened.
Grit 6 various Each rank of Grit increases a character’s strain threshold by one.
Body Guard 2 Protector Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty if all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.
Physician 4 various When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Parry 5 various When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect 4 various When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Force Protection 2 Protector Perform the Force Protection maneuver: suffer 1 strain and commit Force dice up to the ranks of Force Protection. Increase soak by number of Force dice committed until beginning of next turn. Suffer 1 strain every turn Force dice remain committed.
Center of Being 2 Protector Take a Center of Being maneuver. Until the beginning of the next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.
Heightened Awareness 1 Protector Allies within close range of the character add a Bonus Die (Blue Die) to their Perception and Vigilance checks. Allies engaged with him add two Bonus Dice instead.
Circle of Shelter 1 Protector When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.
Force Rating 2 various Gain +1 Force rating.
Dedication 3 various Intellect x2, Cunning
Defensive Stance 2 Soresu Defender One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Soresu Technique 1 Soresu Defender When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Improved Reflect 1 Soresu Defender When reflecting a hit that generated Despair or three Threat results, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Surgeon 2 Healer When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Healing Trance 3 Healer Commit Force dice. For every full encounter Force dice remains committed, heal 1 wound per rank of Healing Trance.
Rapid Recovery 2 Healer When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery.
Knowledgeable Healing 1 Healer When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).
Improved Healing Trance 1 Healer When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.
Calming Aura 1 Healer When an opponent targets character with a Force power, reduce Force results generated by 1.
Natural Doctor 1 Healer Once per session, may reroll any 1 Medicine check.
Planet Mapper 2 Nishalorite Stone Remove a Setback die per rank of Planet Mapper from Streetwise or Survival checks used for navigation on a world. Such checks also take half normal time.

Force Powers

Force Rating
3
Power
Heal/Harm
Description
Upgrade Effect
Mastery Heal: Once per session, spend four Force results to restore 1 target who died after the end of user's last turn to life.
Strength x2 Heal: Spend Force result to increase wounds healed by 1 per rank of Strength upgrades purchased.
Control Heal: Spend Force result to remove one status effect from target.
Control Heal: Spend Light Side result, target heals strain equal to wounds healed.
Power
Move
Description
Upgrade Effect
Strength x2 Spend Force result to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range x2 Spend Force result to increase power's range by a number of range bands equal to Range upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Power
Sense
Description
Upgrade Effect
Control Ongoing effect: Commit a Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control Spend Force result. The Force user senses the current thoughts of one living target with whom he is engaged.
Power
Influence
Description
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends a Force result and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.

Background

Motivation

Enlightenment: The character seeks spiritual and intellectual enlightenment above all else. He does not seek to bring enlightenment to others, for he realizes that such a goal is innately personal.

Morality

Curiosity: The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

Obsession: Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.

Description

Other Notes

+10 XP starting bonus

Nishalorite Stone: Force sensitive may add an advantage result to checks involved in navigating terrain and find energy sources or technology.

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