Bob by bobafett17

Species
Human
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

7
Threshold 19
Current 7
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

5
5
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Force Pike
Range
Engaged
Skill
Melee
Pierce 2, Stun Setting, 3 HP
Damage
6
Critical
2
BlasTech SE-14r Light Repeating Blaster
Range
Medium
Skill
Ranged: Light
Auto-fire, Stun Setting, 3 HP
Damage
6
Critical
3
Cortosis Shield
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Defensive 2, Deflection 2
Damage
3
Critical
6
Electrostaff
Range
Engaged
Skill
Melee
Cortosis, cumbersome 3, linked 1, stun setting unwieldy 3
Damage
7
Critical
3
Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, slow-firing 2
Damage
8
Critical
3

270
0
15150
8/8

Weapons & Armor

Force Pike
BlasTech SE-14r Light Repeating Blaster
Cortosis Shield
Heavy Battle Armor (1 def, 2 soak, 6 encum)

Personal Gear

Poison Reservoir
Stun Pulse “stun +1”
Under-barrel grapnel launcher (encum +2 2difficulty)
Long range com
Mod V cyber-arms
Mod V cyber-arms
Mod III cyber-legs
Mod III cyber-legs
multy-tool hand

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 Gain +2 wound threshold
Feral Strength 3 Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack.
Frenzied Attack 1 When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
Lethal Blows 1 Add +10 per rank of Lethal Blows to any critical injury results inflicted on opponents
Enduring 2 Gain +1 Soak.
Defensive Stance 1 Once per round, as a maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of incoming melee attacks by the same amount.

Background

Motivation

Obligations

Description

Other Notes

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