Avadrie Morastu by Burningimpulses

Species
Sathari
Career
Seeker
Specializations
Executioner
System
Force and Destiny

5
Threshold 12
Current 0
Threshold 16
Current 1
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0 1 setback or 2 boost
Coercion (Will) 0 2 boost
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3 1 boost
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Pierce 2, Stun
Damage
8
Critical
3
Explorer's Knife
Range
Engaged
Skill
Melee
Vicious 1
Damage
+1
Critical
3
Heal Gun
Range
Medium
Skill
Ranged: Heavy
Heals: 4 (diminishing return)
Damage
Critical
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

35
360
543
11/12

Weapons & Armor

M-300 Hunting Blaster: cumbersome 2, encumbrance 4,HP 1, Savage Spirits 40 (Difficulty to fire at long and extreme range reduced by 1 innately)
Bear-Sloth Trophy Armor: soak 2, defense 1 both, encumbrance 4, 1 setback Charm, 2 boost coercion, at GM's discretion charm to impress or persuade of prowess 2 boost instead of setback
Blast Vest: soak 1, encumbrance 3, HP 1, +2 soak when damaged by slugthrower or physical objects, Fly Casual 47
Explorer's Knife: encumbrance 2, SS 42, +1 boost to survival checks
Heal Gun: encumbrance 1 [3] stims
Concealing Robes: boost to recognize
Mask to hide identity

Personal Gear

Comm-link, data-pad
Load-bearing Gear: +3 to encum AoR, 198
Small belt/leg backpack with slots on waist: +2 to encumbrance, front pocket on main compartment
Weapon's Maintenance Kit: encum 2, +2 boost to mechanic checks to repair, maintain, or modify a blaster weapon, SS 49
Glow Rod: encumbrance 1, FaD 189
Explorer's Knife holds a miniature survival kit in water tight compartment: fire starter, tweezers, small sharp blade, magnetic compass, fishing hooks and line, monowire saw, needle and thread, length of high tensile synthetic cord, small whetstone, and other bits of gear

Assets & Resources

4 dose of bear sloth venom
2 bear sloth anti-venom
enough wooden charms to build a wooden light-saber
21 tea satchels (7 of each kind; 1 boost willpower, cunning, brawn)
Asian style metal teapot[2 small cups worth] 2 small espresso shot cups
coin with resistance stamp
Stims[2]

Group Loot: 6,613 Credits, 2 armors from mom sloth, 2 armors from dad
Ship has 1 month rations on it
anti-venom: 2
rented a landspeeder pg 254

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Special Ability Chronicles of the Gatekeeper; 15 Gain one rank in coordination
Glider CotG; 15 can fall safely from any height and can glide over small gaps or distances while falling; no damage from falling
Career Free Ranks FaD; 84 Ranged(Heavy), Survival, and Vigilance
Specialization Free Ranks Savage Spirits; 24 Ranged(Heavy) and Perception
Quick Draw SS; 25 draw or holster something as an incidental each round
Lethal Blows 1 SS; 25 +10 per rank to any critical injury
Precise Aim 1 SS; 25 perform maneuver, suffer strain = ranks and reduce all defense = ranks
Deathblow SS; 25 after making a successful attack may spend 1 DP to add dmg = Will to one hit; non-starship/vehicle
Marked for Death SS; 25 maneuver, commit 1 force die, add 2 advantage while committed on target, cannot use again until target is incapacitated
Quick Strike 2 SS; 25 add boost = ranks to combat checks against targets that have not acted yet in the encounter
Grit 1 SS; 25 +1 to strain threshold
Toughened 1 SS; 25 +2 to wound threshold
Force Rating 1 +1 to force rating
Dedication +1 to characteristic; Cunning

Force Powers

Force Rating
2
Power
Farsight
Description
Spend one pip to ignore darkness or blindness; see normally up to medium for round(or one minute)
see like well lit day
Upgrade Effect
Control 1 pip make out fine details w/n medium
Control Spend 1 pip to see through a single object at Medium range as though it were transparent
Duration[1] Spend 1 pip to increase duration by number of rounds (or minutes) equal to upgrades
Control Spend 2 pips to see in every direction simultaneously, noticing and observing in a full 360-degree arc (may not be activated multiple times)
Control Make power check when making perception or vigilance checks, spend pips for success or advantage
Power
Enhance
Description
roll Enhance power check when making Athletics check; spend pips to add success or advantages
Upgrade Effect
Coordination may use power on coordination checks
Resilience may use power on resilience checks
Pilot [space] may use power on pilot[space] checks
Pilot [planetary] may use power on pilot [planetary] checks
Power
Seek
Description
Spend 2 pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
May spend 1 pip and succeed on an average vigilance check (or opposed vigilance vs discipline check) to see through illusions
Upgrade Effect

Background

Quester: not content to bide their time on the fringes of society or to follow the guidance of the Force to hidden wisdom. seek their own goals, establishing new trails for their own reasons. track down new secret, treasure, or target and once found set their sights on a new goal. always in motion, pushing the boundaries. defined not by the past but by the reasons they seek out new challenges and the methods by which they pursue them
might move specifically from target to target not goal to goal; move on to new destinations to practice their deadly arts, makes others uneasy but are rarely in one place to long for matters to come to a head- except where they bring that about

Motivation

Exploration: They are never satisfied with their current location, and constantly look beyond the horizon. Sometimes this means to even deliberately turn away from comfortable pathways and civilized areas to venture outwards to see what is out there to be discovered.

Morality

Strength: Enthusiasm- life experiences are to be eagerly embraced. always open to exploring new areas, meeting new people, and attempting new tasks, lest they miss out on something
Weakness: Socially Awkward- desires to meet new people but comes across as weird, off-putting, and forceful due to their desires and occupation

Morality: 98
Strain Threshold: +2

Description

6'2''
Rainbow colored feathers, four eyes
four long facial plumes extending out from each eye, 3 feet long (4 is typically male so people are confused with her even more)

Other Notes

Gets too excited and begins dissolving into what others (not of her species) hear as chirping chaos
no plans on the fly; swift and exact execution when plans have been made

keep an eye on hunter, pathfinder, ataru striker
keep an eye on superior upgrade for gun; 1 auto advantage, +1 to base damage, 1 HP, 5000 CR

Staring XP 100
Ward's Holocron: brawl as career
Title: Slayer of Bear-sloths

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