Special Abilities |
1 |
|
Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2). |
Inorganic |
1 |
|
Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). |
Enduring |
2 |
|
Character gains +1 soak value per rank of Enduring. |
Mechanical Being |
1 |
|
Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers. |
Gearhead |
1 |
|
Remove black per rank from mechanich checks, half credit costs to add mods to attachments. |
Redundant Systems |
1 |
|
Once per session make a 1P Mech check to harvest components from a working device to repair a broken one, without wreking the working device |
Solid repairs |
2 |
|
Repairs +1 hull trauma per rank |
Fine Tuning |
1 |
|
When reducing starship strain, +1 per rank |
Dedication |
1 |
|
+ 1 INT |
Unlock Droid Tech |
1 |
|
|
Speaks Binary |
2 |
|
When directing NPC droids, may give them B per rank |
Grit |
1 |
|
+1 strain |
Improved Speaks Binary |
1 |
|
When directing NPC droids, may give them B per rank |
Supreme Speaks Binary |
1 |
|
Once per session, commanded droids can use ranks in one skill of choice |
Deft Maker |
1 |
|
Remove K per rank to work on droids, half costs by 50% |
Machine Mender |
1 |
|
When repairing droids, heal +1 per rank |
Dedication |
1 |
|
+1 STAT |