Edge of the Empire
| Threshold | 16 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 6 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 4 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Custom Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 2, Vicious 5, Knockdown, Accurate 1, Pierce 4, Superior, Difficulty -1 at Engaged Long and Extreme range, -2 black dice from darkness or obscurity, +1 difficulty and +1 black die to checks to detect shots, can spend 2 despair to explode weapon |
Damage10 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Kill with Kindness 1 | E-CRB 138 | -1 black die from Charm and Leadership checks. | |
| Lethal Blows 5 | E-CRB 138 | +50 to critical injuries inflicted. | |
| Mood Indicator | SS 19 | If head-crest is uncovered, upgrade difficulty of Deception checks once. | |
| Stalker 3 | E-CRB 143 | +3 blue dice on Coordination and Stealth checks. | |
| Quick Strike | E-CRB 141 | +1 blue die to attacks against targets that haven't acted yet. | |
| Sniper Shot 1 | E-CRB 142 | Maneuver to increase range of weapon by 1, and upgrades difficulty of attack once. | |
| Grit 2 | E-CRB 136 | +2 strain threshold. | |
| True Aim 2 | E-CRB 145 | Maneuver to aim and upgrade next attack twice. | |
| Dodge 2 | E-CRB 135 | When attacked may upgrade difficulty of attack up to twice and take that much strain. | |
| Dedication (Agility) | E-CRB 134 | +1 Agility | |
| Deadly Accuracy (Ranged Heavy) | E-CRB 134 | Add damage equal to ranks in Ranged (Heavy) to a Ranged (Heavy) attack. | |
| Natural Marksman | E-CRB 139 | Reroll a Ranged (Light or Heavy) check once per session. | |
| Quick Fix | A-CRB 154 | Make any check with Agility instead, once per session. | |
| Precise Aim 1 | E-CRB 141 | Maneuver to take 1 strain and reduce target's defense by 1 for next attack. | |
| Targeted Blow | E-CRB 144 | On a successful attack, may spend 1 destiny point to add damage equal to Agility. |