Grollom Jjumbonn by Emu7

Species
Anx
Career
Bounty Hunter
Specializations
Assassin, Sharpshooter
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
6
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 6
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Custom Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Vicious 5, Knockdown, Accurate 1, Pierce 4, Superior, Difficulty -1 at Engaged Long and Extreme range, -2 black dice from darkness or obscurity, +1 difficulty and +1 black die to checks to detect shots, can spend 2 despair to explode weapon
Damage
10
Critical
1

0
515
11750
5

Weapons & Armor

Disruptor Rifle: Custom Built (+1 Pierce, Knockdown, +2 HP), Superior Weapon Customization, Telescopic Optical Sight, Forearm Grip (Accurate mod, Point Blank mod), Multi-Optic Sight ( 2 Perception skill mods), Blaster Energy Dampener (+1 black die to checks to detect shots mod), Enhanced Xciter (3 Pierce +1 mods)
Cost:1000+1300+250+2000+750+5000+250+1500 =12050 Cr

Alliance Light Stealth Armor: Optical Camouflage System
Cost:2200+5500=7700 Cr

Personal Gear

Mod VI Cybernetic Arm (+1 Agility)
Mod III Cybernetic Legs (+1 Agility)
Cybernetic Eyes (+1 Perception, +1 Vigilance)

Assets & Resources

Nen-Carvon R-444 Imperial Sky Swooper

Critical Injuries & Conditions

GM: Based on these rolls everything is installed correctly. HOWEVER based on because i want to and i can, over the next 5 shots you must take one shot with 2 setbacks, 1 shot with 2 setbacks, one shot with 2 boosts, one shot with one boost and one upgrade, and one shot with 4 boosts. This represents you breaking in you gun

Talents

Name Rank Book & Page Description
Kill with Kindness 1 E-CRB 138 -1 black die from Charm and Leadership checks.
Lethal Blows 5 E-CRB 138 +50 to critical injuries inflicted.
Mood Indicator SS 19 If head-crest is uncovered, upgrade difficulty of Deception checks once.
Stalker 3 E-CRB 143 +3 blue dice on Coordination and Stealth checks.
Quick Strike E-CRB 141 +1 blue die to attacks against targets that haven't acted yet.
Sniper Shot 1 E-CRB 142 Maneuver to increase range of weapon by 1, and upgrades difficulty of attack once.
Grit 2 E-CRB 136 +2 strain threshold.
True Aim 2 E-CRB 145 Maneuver to aim and upgrade next attack twice.
Dodge 2 E-CRB 135 When attacked may upgrade difficulty of attack up to twice and take that much strain.
Dedication (Agility) E-CRB 134 +1 Agility
Deadly Accuracy (Ranged Heavy) E-CRB 134 Add damage equal to ranks in Ranged (Heavy) to a Ranged (Heavy) attack.
Natural Marksman E-CRB 139 Reroll a Ranged (Light or Heavy) check once per session.
Quick Fix A-CRB 154 Make any check with Agility instead, once per session.
Precise Aim 1 E-CRB 141 Maneuver to take 1 strain and reduce target's defense by 1 for next attack.
Targeted Blow E-CRB 144 On a successful attack, may spend 1 destiny point to add damage equal to Agility.

Background

Motivation

Obligations

Description

Other Notes

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