|
Human |
1 |
Cost |
1 rank in 2 non career skill |
|
Toughend |
2 |
5 |
+2 wounds |
|
Intimidating |
1 |
5 |
Strain to + or - Coercion per rank |
|
Brace |
1 |
5 |
Maneuver remove Black from next action (environment only |
|
Defensive Stance |
0 |
5 |
Maneuver and strain to increase difficulty of melee |
|
Spare clip |
0 |
10 |
Can't run out of ammo limit ammo normal |
|
Jury Rigged |
0 |
10 |
See book pg 138 |
|
Point Blank |
0 |
10 |
Add 1 damage per rank at close or closer |
|
Disorient |
0 |
10 |
Spend 2 Adv. To disorient per ranks |
|
Armor Master |
0 |
15 |
Add Soak per rank |
|
Natural Enforcer |
0 |
15 |
OPS reroll Coercion or Streetwise |
|
Stunning Blow |
0 |
15 |
Melee to strain instead of wounds |
|
Tinkerer |
0 |
20 |
Add a hard point to thing |
|
Deadly Accuracy |
0 |
20 |
Add damage per rank |
|
Improved Sunning blow |
0 |
20 |
Spend triumph to stagger in melee |
|
Dedication |
0 |
25 |
+1 Characteristic |
|
Improved Armor Master |
0 |
25 |
If armor soak 2+ then +1 defence |
|
Crippling Blow |
0 |
25 |
Increase Check by 1 then target suffer 1 strain when move |