|
Body Guard |
1 |
Core 143 |
Once per round on the characters turn, the character may perform a Body Guard manuever to protect one ally with whom he is engaged. He suffers a number of strain no greater than his ranks in bodyguard, and then upgrades the difficulty of all combat checks targeting protected ally a number of times equal to strain suffered lasting until the start of his next turn. |
|
Toughened |
5 |
Core 158 |
Increase wound threshold by 2 per rank |
|
Moving Target |
1 |
Forged In Battle 35 |
If character has acted this round increase ranged defense by 1 per rank |
|
Conditioned |
1 |
Forged In Battle 34 |
Remove setback per rank of conditioned from athletics and coordination checks. Reduce damage and strain suffered from falling by one per rank |
|
Improved Body Guard |
1 |
Forged In Battle 34 |
Once per session when an ally protected by body guard maneuver suffers a hit, suffer the hit instead |
|
Dedication |
1 |
Core 145 |
Increase one characteristic by one point. Cannot bring a characteristic above six |
|
Rapid Reaction |
2 |
Core 154 |
Suffer strain to add success to initiative checks up to rapid reaction |
|
Suppressing Fire |
1 |
Forged In Battle 35 |
Character and allies in short range may spend advantage on failed combat checks to inflict one strain on target per rank of supressing fire. Each character can only activate this effect once per round |
|
Armor master |
1 |
Core 142 |
When wearing armor increase soak by 1 |
|
Side Step |
1 |
Core 156 |
Once per round suffer strain up to ranks in side step to upgrade difficulty of incoming ranged attacks by equal amount |
|
Jump Up |
1 |
Core 150 |
May stand from seated or prone positions as incidental instead of maneuver |
|
Jetpack expertise |
1 |
Collapse 41 |
Character may spend advantage on checks to reduce jetpack system strain. May be used multiple times per check. |