Character Name

Ker'see by MRTInce

Hunter, Pathfinder, Sharpshooter, Ataru Striker
Force and Destiny

Threshold 17
Current 0
Threshold 14
Current 0
Ranged 2
Melee 1




Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 3
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0


Energy Bow
Ranged: Heavy
Pierce 4, Unwieldy 3, Vicious 2, Superior, Accurate 2
Basic LightSaber
Breach 1, Sunder


Weapons & Armor

Energy Bow (Superior, Customer Grip - Accurate upgrade)
Basic Lightsaber (Magnetic Weapon Tether, Genelock)
Armored Robes (Reflect Shadowskin - automatic advantage on stealth and 2 add setback to perception checks, Multiband comlink)

Personal Gear

Military Backpack
Stimpack x 5
Flashfire Camp Stove
Survalist mess kit
Breath Mask
Extra Reload x2
Protective Amulet - Restore a strain when used

Assets & Resources

Critical Injuries & Conditions


Name Rank Book & Page Description
Physiology = Resillient Metabolism Add automatic success to Resilience checks
*Animal Bond Pathfinder Develop long term bond with animal silhoutte 1 or smaller
*Animal Empathy Pathfinder When making checks to handle animals add force dice to check for success or advantage
*Ataru Technique Ataru Striker Use Agility for lightsaber skill
Deadly Accuracy - Ranged heavy Sharpshooter Add ranks in skill to weapon damage
Deadly Accuracy - Lightsaber Sharpshooter Add ranks in skill to weapon damage
Dedication Hunter/Sharpshooter Agility x 2
Expert Tracker Hunter Remove setback from checks to track/find tracks. Decrease time to track by half
Force Rating Hunter/Pathfinder Gain Force Rating x2
Hunter Hunter Add boost per rank with interacting with animals. +10 crit on animals per rank.
*Intuitive Shot Hunter When making ranged heavy/light combat check add force dice to roll.
Jump Up Ataru Once per round, stand from prone as incidental
Keen eyed Pathfinder Removed setbacl from perception/vigilance. Decrease search time by half
Lethal blows Sharpshooter +10 to crit per rank (two ranks)
Natural Hunter Hunter Once per session reroll vigilance or perception
Natural Marksman Sharpshooter Once per session reroll range light/heavy
Outdoorsman Pathfinder Remove setback from travel through terrain. Overland travel cut by half.
Parry x2 Ataru Striker When hit with melee take two strain and reduce damage by 2 plus ranks in Parry (4)
Quick Draw Ataru Striker Once per round may draw/holster weapon as incidental.
Quick Fix Sharpshooter Once per session use agility for a skill check.
Quick Strike Ataru Add boost per rank of quick strike (1) to targets who have not acted in combat.
Rapid Recovery Hunter After encounter heal 1 additional strain per rank (1)
*Reflect x2 Ataru When hit with ranged take two strain and reduce damage by 2 plus ranks in Reflect (3)
Sixth Sense Hunter Gain +1 ranged defense
Sniper Shot Sharpshooter Once per round before making a ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range)
Swift Pathfinder The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers).
Toughened x2 Sharpshooter, Hunter The character increases his wound threshold by two per rank of Toughened. (1)
True Aim Sharpshooter Once per round. before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and may also upgrade his attack roll once per rank of True Aim. (2)
*Uncanny Reactions Hunter The character adds boosts per rank of Uncanny Reactions to his Vigilance checks.
*Uncanny Senses Hunter The character adds boosts per rank of Uncanny Senses to Perception checks.
Grit x 2 Pathfinder, Sharpshooter
Crippling Blow Sharpshooter Increase Difficulty of next combat check by one. If check deals damage, target suffers one strain each time it moves for remainder of encounter.
Saber swarm Force talent. The character may take the Saber Swarm maneuver, suffering 1 strain. His next Lightsaber (Agility) combat check this turn gains the Linked item quality, with ranks equal to Force rating.

Force Powers

Force Rating
When making an Athletics check, the Force user may roll and Enhance power check as part of the pool. User may spend FD to gain s or a (user's choice) on the check
Upgrade Effect
Control q Force Leap Maneuver - The user can perform Force Leap as a Maneuver
Control [When performing a Force Leap, the user can jump vertically in addition to jumping horizontally]
Range [Spend 🌓 to increase powers range by a number of range bands equal to range upgrades purchased]
Control [Take a Force Leap action: Make an Enhance power check. The user may spend 🌓 to jump horizontally to any location in short range]
The Force user expands normal visual senses through a connection to the Force. User may spend 🌓 to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or for one minute). This allows the user to view everything most sentients could normally be able to see on a well lit day.
Upgrade Effect
Control Microscopic Details [Spend 🌓 to see microscopic details of a single object within engaged range]
Control Transparent [Spend 🌓 to see through a single object at medium range as though it were transparent]
Mastery [Spend 🌓🌓. The user now can see as though from a spot within close range (Planetary scale) of the user's body]
Range x2 [Spend 🌓 to increase powers range by one range band equal to range upgrades purchased]
Control Vigilance [When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend 🌓 to gain s or a on the check]
Control Panoramic Vision [Spend 🌓🌓 to see in every direction simultaneously, noticing and observing things in a full 360 degree arc]
Duration x2 [Spend 🌓 to increase duration by number of rounds for minutes equal to the duration upgrades purchased]
Control Perception [This power gains the ongoing effect: Commit C after successfully activating the farsight power to increase ranks in Perception by 1]
Control Fine Details [ Spend 🌓 to make out fine details on a single object within medium range]


Ker'see was taken into the order young and followed standard training for all younglings. Her master picked her for agility and quick hands as they wanted someone who could match their own speed on missions.

Ker'see did as she was told but with little flourish or style. This frustrated her master as the young padawan was not excelling like they had hoped.

It was during one mission though that the young Devaronian showed some passion. Pinned down by blaster fire from pirates they were tasked to capture all hope seemed lost. A crate of weapons broke open and out rolled the weapon that would change Ker'see's approach to the force: An energy bow. She couldn't explain why but this was the weapon for her.

She took the bow in hand and asking her master to provide a distraction went high, aimed and started shooting with the bow. Each draw found its mark and by the end the pirates were down.

Her master was amazed and knew where the padawan's skill lied. The continued training for some years Ker'see growing more proficient and finally earning her ranks.

Her missions changed from this point onwards. The Jedi needed her to put her skills to use. She would become a sniper when needed. Returning from a mission to take out a rampaging rancor she is called to action on Geonosis and works with clones in the opening days of the war...


Code - Rule of Law

There is nothing more important than the rule of law, and the character is sworn to protect it. As a Jedi, the character is an extension of galactic law, and works strictly to uphold it.


Morality 59 (conflict 6)

The character makes quick decisions and sees them through without hesitating. Believing in personal action and ability to achieve one's goals, this character never gives up on a task.

Firm convictions can mask an excessively stubborn nature that pushes aside any hesitation about or reflection upon a desired goal. The PC's mind never changes once committed even in light of contradictory evidence.



Dark Red Skin, black hair and eyes. Medium Build.

Other Notes

Campaign ideas:
Ker'see has been drafted into the conflict. It's another mission right? She's been following orders for years how is war going to be different? Things have changed because she can no longer act alone, she has to consider the wider war effort and a lot of civilians come into play. Ker'see has never really had to deal with such things before and it is going to be affect her judgement. People are going to be getting in the way and she might not always be able to make the easy shot. Suddenly the mission is getting more complicated and she can't always follow the code, she's having to bend to suit the greater goal and how can she? She never had to before, she's not coping well with it.

Then they give her a squad and suddenly she has to be responsible for others!

Ker'see is going to have to make decisions along the path. Pursue the target or save the people? Does the mission come first or does her squad need her more?

Clone Squad: CT-2999, CT-3000, CT-3001, CT-3002, CT-3003, CT-3004.

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