Heavy Battle Armor (+2)
Heavy Clothing (+1)
Blaster Pistol (+1)
Vibro-axe (Major DMG)
Serrated Edge
Mono-molecular edge
Personal Gear
ENC.
Heavy Clothing= 1-3=0
Vibroaxe=4
Heavy Blaster pistol=1
Heavy battle Armor=6-3=3
Warde's Lightsaber= 1
Stim pack with a +2 heal remaining =1
SUM= 10
-1 (RUB) =9/10
Assets & Resources
Rebel Utility Belt (-1 ENC.)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Kill with Kindness
Remove 1 difficulty die from all Charm/Leadership checks
Isi Tib Dick Mastery
Add 1 advantage die for all Ishi Tib Charm checks
Toughened
Gain +2 Wound Threshold
Inspiring Rhetoric
Roll 2 difficulty Leadership check. Each Success reduces one close range ally's Strain by 1. Advantages decrease additional strain per ally.
Improved Inspiring Rhetoric
Each ally affected by Inspiring Rhetoric gains Boost on all skill checks for a number of rounds equal to the character's ranks in Leadership.
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Overwhelm Emotion
Add Force die to all Charm, Coercion, and Deception checks
Sense Emotions
Add Boost to all Charm, Coercion, Deception (unless the target to Force Powers)
Uncanny Sense
Add 1 Boost to all Perception checks
Force Powers
Force Rating
2
Power
Warde’s Foresight
Description
Upgrade
Effect
Foresight
Use to gain hints about what someone in close range is going to do in the near future
Duration
Spend 2 Force Points to have the bonus the power grants equal to the Duration upgraded (currently: 1x)
Initiative Check
When rolling initiative use Force Points to earn an automatic Success on first check of the encounter.
Ally Initiative (Control & Magnitude)
Spend Force Points to add Success or Advantage to ally's first check this encounter.
Background
Motivation
Morality
...70
True Champion of Goodness & a Paragon of a Force >70
-2 dark side
-3 dark side
-2 dark side