Jexeal by JEXEAL

Species
Human
Career
Colonist
Specializations
Politico, Force Sensitive Exile
System
Force and Destiny

7
Threshold 14
Current 18
Threshold 12
Current 9
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
2
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
7
Critical
Vibroaxe
Range
Engaged
Skill
Melee
Pierce 2, Vicious 2 (Serrated Edge 1) , Defensive 1, Mono-molecular edge (Crit -1)
Damage
Melee+3
Critical
1
Warde's Lightsaber
Range
Engaged
Skill
Lightsaber
Spend Force to recover 2 strain, Breach 1
Damage
9
Critical
1

0
375
2890
9

Weapons & Armor

Heavy Battle Armor (+2)
Heavy Clothing (+1)
Blaster Pistol (+1)
Vibro-axe (Major DMG)
Serrated Edge
Mono-molecular edge

Personal Gear

ENC.
Heavy Clothing= 1-3=0
Vibroaxe=4
Heavy Blaster pistol=1
Heavy battle Armor=6-3=3
Warde's Lightsaber= 1
Stim pack with a +2 heal remaining =1

SUM= 10
-1 (RUB) =9/10

Assets & Resources

Rebel Utility Belt (-1 ENC.)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill with Kindness Remove 1 difficulty die from all Charm/Leadership checks
Isi Tib Dick Mastery Add 1 advantage die for all Ishi Tib Charm checks
Toughened Gain +2 Wound Threshold
Inspiring Rhetoric Roll 2 difficulty Leadership check. Each Success reduces one close range ally's Strain by 1. Advantages decrease additional strain per ally.
Improved Inspiring Rhetoric Each ally affected by Inspiring Rhetoric gains Boost on all skill checks for a number of rounds equal to the character's ranks in Leadership.
Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Overwhelm Emotion Add Force die to all Charm, Coercion, and Deception checks
Sense Emotions Add Boost to all Charm, Coercion, Deception (unless the target to Force Powers)
Uncanny Sense Add 1 Boost to all Perception checks

Force Powers

Force Rating
2
Power
Warde’s Foresight
Description
Upgrade Effect
Foresight Use to gain hints about what someone in close range is going to do in the near future
Duration Spend 2 Force Points to have the bonus the power grants equal to the Duration upgraded (currently: 1x)
Initiative Check When rolling initiative use Force Points to earn an automatic Success on first check of the encounter.
Ally Initiative (Control & Magnitude) Spend Force Points to add Success or Advantage to ally's first check this encounter.

Background

Motivation

Morality

...70
True Champion of Goodness & a Paragon of a Force >70
-2 dark side
-3 dark side
-2 dark side

Description

Other Notes

Black Sun Vigo

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