Dark Vision |
1 |
|
Remove up to 2 setback dice imposed due to darkness. |
Atmospheric Requirement |
1 |
|
Must wear a breathing mask to breath and see outside their native environment. Oxygen is a rating 8 toxic atmosphere. Can survive in vacuum for up to 5 minutes. |
Grit |
3 |
|
Gain +1 Strain threshold (13-->16) |
Surgeon |
3 |
|
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
Resolve |
2 |
|
When a character involuntarily suffers strain, they suffer 1 less strain per rank of resolve, for a minimum of 1 strain. |
Pressure Point |
1 |
|
When making a Brawl check against an opponent, insted of dealing damadge, may deal equivalent strain plus additional strain equial to ranks of medicine (this ignores soak) |
Anatomy Lessons |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to intellect to one hit |
Dodge |
1 |
|
When targeted by combat check may preform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number |
Stim Application |
1 |
|
Take the Stim Application Action make an Average (PP) Med Check, If successful, 1 engaged ally increase 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. |
Natural Doctor |
1 |
|
Once per session, may re-roll any 1 medicine check |
Master Doctor |
1 |
|
Once per round suffer 2 strain to decrease the difficulty of a Medicine check by 1 |
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot go above 6 |
Toughened |
1 |
|
Gain +2 Wound threshold 13-->15 |