Kri'leen Sularvass by KriVass

Species
Kel Dor
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

4
Threshold 15
Current 1
Threshold 16
Current 6
Ranged 2
Melee 1

Placeholder Image

Characteristics

3
2
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 3 +1 with Tilly
Negotiation (Pr) X 0
Perception (Cun) 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 1
Stealth (Ag) 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1 (inc) +1 Species
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Sap Gloves
Range
Engaged
Skill
Brawl
Concussive1
Damage
+2
Critical
5
Kyuzo War Sheild
Range
Engaged
Skill
Melee
Disorient 1
Damage
+ 1
Critical
4

65
335
25
7/12

Weapons & Armor

Armor-- heavy clothing 1 soak, (encumbrance 1)

Sap Gloves-- Brawl, Dam +2, Crit 5, encumb 1, Concussive 1 (trigger) = use 2 adv. Target is staggered for 1 round
difficulty of 4 to notice

Kyuo War Shield--Melee, Dam +1, Crit 4, Engaged, Encub 3, Cumbersome 3, Defensive 1, Deflection 2, Disorient 1 (use 2 adv to disorient 1 round--target +1 setback on all skill checks)

Concealing robe- adds 1 setback when attempting to be identified.

Personal Gear

Medpack (encumbrance 2)- One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 stimpack per encounter.

Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

Backpack- add +4 encomberance

Repair patch (x1)

Burning gel (x1)

Lucky blaster aim gains two boost dice on next combat check

Assets & Resources

Medical Diagnostic Droid (Tilly)-- Brawn 1; Agility 3; Intellect 2; Cunning 2; Willpower 1; Presence 1--- Soak 3, Wounds 5, Ranged Def 0, Mele Def 0 --- Skills: Computer 1, Coordinates 1, Medicine 2, Stealth 2--- Traits: Droid, flyer --- Ability when assisting a medical check upgrade the check instead of adding a boost die.

Critical Injuries & Conditions

Atmospheric Requirement-Must wear a breathing mask to breath and see outside their native environment. Oxygen is a rating 8 toxic atmosphere. Can survive in vacuum for up to 5 minutes.

Talents

Name Rank Book & Page Description
Dark Vision 1 Remove up to 2 setback dice imposed due to darkness.
Atmospheric Requirement 1 Must wear a breathing mask to breath and see outside their native environment. Oxygen is a rating 8 toxic atmosphere. Can survive in vacuum for up to 5 minutes.
Grit 3 Gain +1 Strain threshold (13-->16)
Surgeon 3 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Resolve 2 When a character involuntarily suffers strain, they suffer 1 less strain per rank of resolve, for a minimum of 1 strain.
Pressure Point 1 When making a Brawl check against an opponent, insted of dealing damadge, may deal equivalent strain plus additional strain equial to ranks of medicine (this ignores soak)
Anatomy Lessons 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to intellect to one hit
Dodge 1 When targeted by combat check may preform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Stim Application 1 Take the Stim Application Action make an Average (PP) Med Check, If successful, 1 engaged ally increase 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.
Natural Doctor 1 Once per session, may re-roll any 1 medicine check
Master Doctor 1 Once per round suffer 2 strain to decrease the difficulty of a Medicine check by 1
Dedication 1 Gain +1 to a single characteristic. This cannot go above 6
Toughened 1 Gain +2 Wound threshold 13-->15

Background

Equipment notes:

Motivation

Obligations

Oath (20) : The character has sworn some sort of oath that dictates his thoughts and actions, shaping his moral view of the world. This could be an oath to a deity, a way of living (such as the Jedi Code), or a willingness to sacrifice for the betterment of some group or cause. Whatever the case, the Oath should be both serious and make life difficult in some ways for the character. It is a personal and deep undertaking, possibly without a truly obtainable end goal in sight. Characters who do not live up to this oath face an internal and moral struggle.

Description

Other Notes

Exp cost: start with 100 + obligation (110)
Increased obligation by 10 (+ 10exp)
Brawn (from 1 to 3) (50 exp)
Intellect (from 2 to 3) (30 exp)
Cunning (from 2 to 3) (30 exp)

+15 from backstory
(-10 exp) Grit and Surgeon

+20 from play (total 25 Exp)
-10 exp + 1 rank brawl
-10 exp surgeon


Credits (500 starting)
Slugthrower (-100)
Medpack (-400)

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