Edge of the Empire
| Threshold | 14 |
| Current | 10 |
| Threshold | 15 |
| Current | 3 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Dueling Pistol "Opening Argument" |
RangeShort |
SkillRanged: Light |
|
| Accurate 2, Limited Ammo 1, Pierce 1, x1 Incidental Aim per Round (Short), 2 Success & 1 Disadvantage on First Combat Check |
Damage9 |
Critical2 |
|
| DC-17 Hand Blaster "Pilot's Holdout" |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Stun 5, Disorient 3, Stun Setting, -1 Setback Die for me/+2 anyone else |
Damage7 |
Critical3 |
|
| Detonite |
RangeShort |
Skill |
|
| Rigging this explosive requires an Easy (1 difficulty) Mechanics check, increasing by 1 difficulty per charge. +10 damage per charge set. |
Damage15 |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 1 | +2 Wound Threshold per rank | |
| Fine Tuning | 1 | When repairing systems strain on ship/vehicle repair +1 system strain per rank | |
| Solid Repairs | 1 | Remove 1 setback die per rank on Mechanics checks. Halve credit cost to add mods to attachments | |
| Gearhead | 1 | When repairing hull trauma on ship/vehicle repair +1 hull trauma per rank | |
| Grit | 3 | +1 Strain Threshold per rank | |
| Quick Strike | 2 | Add boost die per rank against targets that have not acted in combat yet | |
| Rapid Reaction | 1 | Suffer number of stain equal to ranks to add that many success to initiative | |
| Quick Draw | 1 | Once per round draw or holster weapon as incidental | |
| Improved Quick Draw | 1 | May use Quick Draw twice per round | |
| Lethal Blows | 1 | +10 per rank to any critical injury on opponent | |
| Sorry About The Mess | 1 | Decrease Crit Rating of weapon by 1 (Minimum 1) against targets that have not acted in the encounter |