Jol "Jokester" Melmatt by Jokester

Species
Corellian
Career
Engineer
Specializations
Mechanic/Gunslinger
System
Edge of the Empire

2
Threshold 14
Current 10
Threshold 15
Current 3
Ranged 0
Melee 0

Characteristics

2
3
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dueling Pistol "Opening Argument"
Range
Short
Skill
Ranged: Light
Accurate 2, Limited Ammo 1, Pierce 1, x1 Incidental Aim per Round (Short), 2 Success & 1 Disadvantage on First Combat Check
Damage
9
Critical
2
DC-17 Hand Blaster "Pilot's Holdout"
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun 5, Disorient 3, Stun Setting, -1 Setback Die for me/+2 anyone else
Damage
7
Critical
3
Detonite
Range
Short
Skill
Rigging this explosive requires an Easy (1 difficulty) Mechanics check, increasing by 1 difficulty per charge. +10 damage per charge set.
Damage
15
Critical

25
11/11

Weapons & Armor

"Opening Argument" (+E2)
"Pilot's Holdout" (+E2)
"Party Suit" (Worn Armor) (+E2/5)
x0 Detonite (+E2)

Personal Gear

Backpack (-E4)
Datapad (+E1)
Workshop Manual (+E0)
Tool Kit (+E4)
x2 Detonite (+E2) (Stored)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 +2 Wound Threshold per rank
Fine Tuning 1 When repairing systems strain on ship/vehicle repair +1 system strain per rank
Solid Repairs 1 Remove 1 setback die per rank on Mechanics checks. Halve credit cost to add mods to attachments
Gearhead 1 When repairing hull trauma on ship/vehicle repair +1 hull trauma per rank
Grit 3 +1 Strain Threshold per rank
Quick Strike 2 Add boost die per rank against targets that have not acted in combat yet
Rapid Reaction 1 Suffer number of stain equal to ranks to add that many success to initiative
Quick Draw 1 Once per round draw or holster weapon as incidental
Improved Quick Draw 1 May use Quick Draw twice per round
Lethal Blows 1 +10 per rank to any critical injury on opponent
Sorry About The Mess 1 Decrease Crit Rating of weapon by 1 (Minimum 1) against targets that have not acted in the encounter

Background

Motivation

Obligation 15: Bounty from Pykes

Obligations

Description

Basic
Huttese
Pyke
Binary

Other Notes

Mod Details:
"Opening Argument": (HP:2/2) Coronet Arms Dueling Pistol w/ Set Trigger (HP:1) & Electronic Sighting System (HP:1)
"Pilot's Holdout": (HP:2/3) DC-17 Hand Blaster w/ Mandalorian Chamber (HP:1) & Custom Grip (HP:1)
"Party Suit": (HP:1/5) Merr-Sonn N-57 Armor w/ Vacuum Sealed (HP:1) & Chedak Communications Multi-Band Comlink (HP0)

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