Dark Vision |
1 |
Black Core Rulebook PG70 |
When making skill checks due to darkness remove up to 2 black |
Nobody's Fool |
1 |
Black Core Rulebook PG70 |
May upgrade difficulty of incoming charm Coercion or deception checks once per rank |
Reflect |
2 |
Black Core Rulebook PG70 |
When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect |
Toughened |
1 |
Black Core Rulebook PG70 |
Gain +2 wound threshold |
Niman Technique |
1 |
Black Core Rulebook PG70 |
When making a lightsaber skill check the character may use willpower instead of brawn |
Defensive Training |
1 |
Black Core Rulebook PG70 |
When wielding a lightsaber melee or brawl weapon the weapon gains the defensive quality with a rating equal to ranks in defensive training |
Draw Closer |
1 |
Black Core Rulebook PG70 |
Perform Draw closer action, make a lightsaber combat check against one sillhouette 1 target within medium range adding (white hexagon) no greater than force rating to check spend (half black half white circle) to move closer target one range band closer or to add success to check |
Center of Being |
1 |
Black Core Rulebook PG70 |
Take a center of being maneuver until the beginning of the next turn attacks against the character increase their critical rating by 1 per rank of center of being |
Improved Center of Being |
1 |
Black Core Rulebook PG70 |
Suffer 1 strain to perform center of being maneuver as an incidental |
Force Rating |
1 |
Black Core Rulebook PG70 |
Gain +1 Force rating |
Parry |
2 |
Black Core Rulebook PG70 |
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry |
Sum Djem |
1 |
Black Core Rulebook PG70 |
May spend 1 Triumph or 2 advantages to with successful lightsaber check to disarm opponent |
Dedication |
1 |
Black Core Rulebook PG70 |
Gain +1 to a single characteristic, this cannot bring a characteristic above 6 |
Force Assault |
1 |
Black Core Rulebook PG70 |
Spend 1 triumph or 3 advantages on a missed lightsaber combat check to immediately perform Move force power as maneuver` |
Defensive Stance |
1 |
Black Core Rulebook PG77 |
Once per round may perform defensive stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round strain suffered this way cannot exceed ranks in defensive stance |
Move Basic Power |
1 |
Black Core Rulebook PG298 |
The Force user can move small objects via the power of the force the user may spend (Half black half white circle) to move one object of silhouette 0 that is within short range up to his maximum range. the default range is short range |
Magnitude |
4 |
Black Core Rulebook PG298 |
Spend (Half black half white) to increase targets affected equal to magnitude upgrades purchased |
Strength |
4 |
Black Core Rulebook PG298 |
Spend (Half black half white) to increase silhouette able to be targeted equal to strength upgrades purchased |
Range |
3 |
Black Core Rulebook PG298 |
Spend (Half black half white) to increase powers range by a number of range bands equal to range upgrades purchased |
Control |
2 |
Black Core Rulebook PG298 |
The Force user can hurl objects to damage targets by making a ranged combat check combined with a move power check dealing damage equal to 10 times the silhouette |