|
Enduring |
3 |
|
The character gains +1 soak value per rank of Enduring. |
|
Grit |
4 |
|
Gain +1 strain threshold. |
|
Debilitating Shot |
1 |
|
Upon successful attack with a starship or vehicle weapon, may spend 2 advantages to reduce the maximum speed of the target by 1 until the end of the next round. |
|
True Aim |
2 |
|
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
|
Overwhelm Defenses |
2 |
|
Upon successful attack with a starship or vehicle weapon, may spend 2 advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every 2 advantage spent. |
|
Exhaust Port |
1 |
|
Before attacking a starship or vehicle, the character may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack. |
|
Dedication |
3 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (+2 Agility, +1 Brawn, Intellect) |
|
Jury Rigged |
2 |
|
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
|
Heroic Fortitude |
1 |
|
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
|
This One Is Mine (Signature:Ace) |
1 |
|
Once per game session, when piloting a starship or vehicle, the character may spend 2 Destiny Points to challenge another starship or vehicle with equal silhouette in the battle. For 2 rounds, the two ships are locked in a duel. For the duration of the duel, the two dueling ships can only make attacks targeting each other, and no other starships or characters can target the dueling ships with attacks. |
|
(TOIM) Change Silhouette |
2 |
|
This One is Mine can target a starship or vehicle with a silhouette 1 higher or lower per Change Silhouette Upgrade than the starship or vehicle the character is piloting. |
|
(TOIM) Duration |
2 |
|
This One is Mine lasts for 1 additional round. |
|
(TOIM) Evasion |
2 |
|
While This One is Mine is active, the character upgrades the difficulty all incoming attacks once per Evasion Upgrade. |
|
(TOIM) Destiny |
1 |
|
To activate This One is Mine, the character only needs to spend 1 Destiny Point instead of the normal 2. |
|
Full Throttle |
1 |
|
The character may push a ship or vehicle past its limits of speed. [They] may perform the Full Throttle action, attempting a Hard difficulty Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning. The ship cannot perform actions or maneuvers it could not perform normally (e.g., actions that have a minimum speed requirement). |
|
Skilled Jockey |
1 |
|
The character removes setback dice per rank of Skilled Jockey from [their] Piloting (Planetary) and Piloting (Space) checks. |
|
Improved Full Throttle |
1 |
|
The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduced to Average. |
|
Master Pilot |
1 |
|
Once per round when piloting a starship (a ship piloted using the Piloting [Space] skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead. |
|
Toughened |
8 |
|
Gain +2 wound threshold. |
|
Brilliant Evasion |
1 |
|
The character may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an opposed Piloting (Planetary or Space) check. If [they] succeed, the opponent's vehicle or starship cannot make any attacks against the character's vehicle for a number of rounds equal to the character's Agility. Brilliant Evasion can only be performed once per encounter. |
|
Durable |
4 |
|
The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one. |
|
Dead To Rights |
1 |
|
The character may spend one Destiny Point to add additional damage equal to half [their] Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry. |
|
Improved Dead To Rights |
1 |
|
The character may spend one Destiny point to add additional damage equal to [their] Agility rating to one hit of a successful attack made by ship or vehicle-mounted weaponry. This replaces the normal ability for Dead to Rights. |
|
Spare clip |
1 |
|
Cannot run out of ammo due to despair result. |
|
Black Market Contact |
1 |
|
When looking to purchase illegal, exotic, or black market goods, the character may decrease an item's rarity by one level per rank in Black Market Contacts. For each level an item's rarity is decreased, its cost increases by 50% of its base cost. |
|
Gearhead |
1 |
|
The character removes a setback die per rank of Gearhead from [their] Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead). |
|
Point Blank |
1 |
|
The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
|
Armor Master |
1 |
|
While wearing armor, the character increases their total soak value by one. |
|
Physical Training |
1 |
|
The character adds a boost dice per rank of Physical Training to their Athletics and Resilience checks. |
|
Heroic Fortitude |
1 |
|
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself. |
|
Unstoppable |
1 |
|
If the percentile roll made when the character receives a Critical Injury is 1 or is reduced to 1, the character does not receive the Critical Injury and suffers none of the effects. |