Researcher |
1 |
|
Remove ■ per rank of Researcher for all Knowledge Checks. In addition researching a subject takes half the time. |
Grit |
4 |
|
Increase strain threshold by 1. |
Ready for Anything |
2 |
|
Remove ■ per rank on Mass Combat checks and on Cool and Vigilance checks that determine initative. |
Respected Delegate |
3 |
|
Downgrade the difficulty of social skill checks with Government insiutations outside of the players homeworld equal to the number of ranks in this talent. |
Kill with Kindness |
2 |
|
Remove ■ to Charm and leadership checks per rank. |
Nobody's Fool |
2 |
|
Upgrade the difficulty to Charm, Deception and Corecion checks equal to ranks of this talent. |
Translation Error |
1 |
|
Once per encounter, you may remove a Despair from a social check. |
Command |
3 |
|
Add boost dice per rank of Command to Leadership checks. Affected targets add boost dice to Discipline checks for the next 24 hours. |
Master Strategist |
1 |
|
Once per phase during a mass combat, you may take 2 strain to decrease the difficulty by 1. |
Dedication |
3 |
|
Increase a chosen Characteristic by 1 |
Leverage |
2 |
|
Remove ■ to Cool and Negotiation checks per rank. |
Savvy |
1 |
|
Add a boost dice to Charm and Negotiation for each rank of Savvy. |
Inspiring Rhetoric |
|
|
Action: Make a two purple Leadership check. Each success causes 1 ally at close range to recover 1 strain. You may spend advantage to cause an ally to recover additional strain. |
Improved Inspiring Rhetoric |
1 |
|
Each ally affected by Inspiring Rhetoric gains a boost dice on all checks for a number of rounds each to your ranks of Leadership. |
Congenial |
2 |
|
May spend strain equal to your ranks of Congenial to downgrade the difficulty of a Charm or Negotiation check. Alternatively, you may spend strain to upgrade the difficulty when targeted by charm or Negotiation. |
Steely Nerves |
|
|
Spent 1 Destiny Point to ignore the effects of Critical injuries on Willpower and Presence checks until the end of the encounter. |
Natural Negotiator |
|
|
Once per session, you may reroll a negotiation or Cool Check. |
Backroom Deal |
|
|
Once per encounter, make a 3 purple Negotiation check to reveal previous unknown dealings have a meaningful impact on the current scene. |
Blather |
|
|
Action: make a 3 purple charm or deception check. If successful each adversary per success is disoriented for a number of rounds equal to the character's presence. You may spend 1 Triumph to inflict stagger to 1 affected target. |
Diplomatic Immunity |
|
|
Once Per Encounter, as an out of turn incidental, you may spent 1 destiny point and adversaries cannot choose you as the target of a combat check until the end of the next turn. This effect ends if the player takes a combat check. |
Resource Allocation |
|
|
At the beginning of a mass combat check, make a hard (3 purple) charm or negotiation check to increase the forces strength by one step for the duration of the encounter. You may spend a triumph to upgrade the abillity of the forces first Mass combat check. |
Commanding Presence |
2 |
|
Remove ■ to Leadership and Cool checks. |
On my Order |
|
|
Action: Make a hard (3 Purple) Leadership check. If successful choose a number of crew equal to your presence, upgrade their gunnery check once. You may spend additional 2 Success to to upgrade their Gunnery further. |
Confidence |
1 |
|
May decrease the difficulty of Discipline checks to avoid Fear by each rank of this talent. |
Galaxy Mapper |
1 |
|
Remove ■ to Astronaviation checks. Astronaviation checks now take half the normal time. |
Careful Planning |
|
|
Once per session, may introduce a fact into the narrative as if a Destiny Point was spent. |
Natural Leader |
|
|
Once per session, you may reroll a leadership or cool check. |
Intense Presence |
|
|
Spend 1 Destiny Point to recover strain equal to Presence rating. |
Outmanuever |
|
|
Action: Make a hard (3 Purple) Knowledge warefare check. Choose 1 enemy ship per success. Until the end of this character's next turn, the chosen ships must perform one extra maneuver to move. |
Knowledge Specialisation |
1 |
|
When selected choose a knowledge skill (Warfare.) When making a skill check with that abillity you may spend a triumph to gain additional success per rank of this talent. |
Toughened |
1 |
|
Gain 2 to your wound threshold. |