Edge of the Empire
| Threshold | 14 |
| Current | 14 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | -1 SD, +1 BD | |
| Coercion (Will) | X | 2 | -1 SD, +1 BD | |
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 2 | -1 SD, +1 BD | |
| Discipline (Will) | 3 | |||
| Leadership (Pr) | 2 | -1 SD Dice | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | X | 1 | +1 BD | |
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | +1 BD | |
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster Pistol (SoroSuub ELG-3A Diplomat's Blaster) 1HP |
RangeShort |
SkillRanged: Light |
|
| Stun Setting, Add 2 Setback Dice to Perception check when attempting to find this weapon on a person's body. |
Damage6 |
Critical4 |
|
| Ashla Staff (2HP) |
RangeEngaged |
SkillMelee |
|
| While wielding an Ashla Staff and making a Force power check, a player may spend 3 strain to add a (L) to the results. |
Damage2 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Kill With Kindness | 1 | Remove (SD) per rank of Kill with Kindness from all Charm and Leadership checks. | |
| Nobody's Fool | 1 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool. | |
| Plausible Deniability | 1 | Remove (SD) per rank of Plausible Deniability from all Coercion and Deception checks. | |
| Sense Emotions | 1 | Add (BD) to all Charm, Coercion, and Deception checks unless the target is immune to Force powers. | |
| Contingency Plan | 1 | Spend 1 Destiny Point to recover strain equal to Cunning rating. | |
| Force Rating | 2 | Gain +1 Force Rating | |
| Uncanny Senses | 1 | Add (BD) per rank of Uncanny Senses to all Perception checks | |
| Toughened | 1 | Gain +2 wound threshold. | |
| Uncanny Reactions | 1 | Add (BD) per rank of Uncanny Reactions to all Vigilance checks | |
| Sense Danger | 1 | Once per session, remove from (2 SD) any 1 check. | |
| Touch of Fate | 1 | Once per session, add (2 BD) to any 1 check. | |
| Beguiling Pheromones | 1 | By emitting pheromones and altering their skin color, Falleen can affect emotional states of other sentients. Once per check as an incidental, a Falleen may suffer 2 strain to upgrade the ability of a charm, deception, or negotiation check against a living sentient being within short range, once. This ability has no effect on targets wearing breath masks or without respiratory systems. |
| Upgrade | Effect |
|---|---|
| Strength | Spend (L) to pick out specific details equal to Strength upgrades purchased. |
| Control 1 | When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend (L) to gain (success) per point on the check. |
| Upgrade | Effect |
|---|---|
| Range |
Spend (L) to increase power’s
range by a number of range bands equal to range upgrades purchased. |
| Control 1 |
When making a Coercion, Charm, Deception, Leadership, or
Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend (L) to gain (success) or (triumph) (user’s choice) on the check. |
| Control 1 |
The Force user may make an opposed Discipline vs. Discipline
check combined with an Influence Power check. If the user spends (L) and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
| Upgrade | Effect |
|---|---|
| Range 2 | |
| Control 1 |
Effect: Spend (L) The Force user senses the current thoughts of
one living target with whom he is engaged. |
| Range 1 |
Spend (L) to increase power’s range by a number of range bands equal to range
upgrades purchased. |
| Upgrade | Effect |
|---|---|