Ambrose Thivex by tswarat

Species
Falleen
Career
Mystic
Specializations
Advisor
System
Edge of the Empire

4
Threshold 14
Current 14
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
3
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2 -1 SD, +1 BD
Coercion (Will) X 2 -1 SD, +1 BD
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2 -1 SD, +1 BD
Discipline (Will) 3
Leadership (Pr) 2 -1 SD Dice
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 1 +1 BD
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1 +1 BD
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol (SoroSuub ELG-3A Diplomat's Blaster) 1HP
Range
Short
Skill
Ranged: Light
Stun Setting, Add 2 Setback Dice to Perception check when attempting to find this weapon on a person's body.
Damage
6
Critical
4
Ashla Staff (2HP)
Range
Engaged
Skill
Melee
While wielding an Ashla Staff and making a Force power check, a player may spend 3 strain to add a (L) to the results.
Damage
2
Critical
3

0
610
200
2/7

Weapons & Armor

Jedi Training Suit - (2 S, 4 E) Add 1 Setback Die to Perception Checks to notice or recognize the wearer.

Personal Gear

Sith Pain Harness? (ask David, mention torture at hands of IG 88)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill With Kindness 1 Remove (SD) per rank of Kill with Kindness from all Charm and Leadership checks.
Nobody's Fool 1 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Plausible Deniability 1 Remove (SD) per rank of Plausible Deniability from all Coercion and Deception checks.
Sense Emotions 1 Add (BD) to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Contingency Plan 1 Spend 1 Destiny Point to recover strain equal to Cunning rating.
Force Rating 2 Gain +1 Force Rating
Uncanny Senses 1 Add (BD) per rank of Uncanny Senses to all Perception checks
Toughened 1 Gain +2 wound threshold.
Uncanny Reactions 1 Add (BD) per rank of Uncanny Reactions to all Vigilance checks
Sense Danger 1 Once per session, remove from (2 SD) any 1 check.
Touch of Fate 1 Once per session, add (2 BD) to any 1 check.
Beguiling Pheromones 1 By emitting pheromones and altering their skin color, Falleen can affect emotional states of other sentients. Once per check as an incidental, a Falleen may suffer 2 strain to upgrade the ability of a charm, deception, or negotiation check against a living sentient being within short range, once. This ability has no effect on targets wearing breath masks or without respiratory systems.

Force Powers

Force Rating
3
Power
Forsee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend (L) to gain vague hints of events to come, up to a day into his future.
Upgrade Effect
Strength Spend (L) to pick out specific details equal to Strength upgrades purchased.
Control 1 When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend (L) to gain (success) per point on the check.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule ( L/D use): When guiding and shaping thoughts, only (D) may be used to generate negative emotions such as rage, fear, and hatred. Only (L) may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either ( L/D ).
The character may spend (L) to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Range Spend (L) to increase power’s
range by a number of range
bands equal to range
upgrades purchased.
Control 1 When making a Coercion, Charm, Deception, Leadership, or
Negotiation check, the Force user may roll an Influence Power
check as part of his dice pool. He may spend (L) to gain (success) or (triumph)
(user’s choice) on the check.
Control 1 The Force user may make an opposed Discipline vs. Discipline
check combined with an Influence Power check. If the user spends (L)
and succeeds on the check, he can force the target to adopt an
emotional state or believe something untrue, lasting for 1 round
or 5 minutes.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend (L) to sense all living things within short range (including sentient and non-sentient beings).
The user may spend (L) to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Range 2
Control 1 Effect: Spend (L) The Force user senses the current thoughts of
one living target with whom he is engaged.
Range 1 Spend (L) to increase power’s range by a number of range bands equal to range
upgrades purchased.
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blast of power upon his foes.
Protect: The user makes a Protect power check and rolls an Average ( ) Discipline check as part of the pool. Spend to reduce damage from an
energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per . Dark side Force users may only protect
themselves.
Unleash: The user makes an Unleash power check as ranged attack and rolls an Average ( ) Discipline check for difficulty. If check succeeds and
spends , the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade Effect

Background

A scion of the Black Suns

Motivation

Ambition: Sur-thrive-al; In a galaxy where simply being a force-user can be a death sentence, the character's primary concern is survival. He's willing to do what it takes to make sure he lives another day. On top of that however, Ambrose was born with a silver spoon and is used to enjoying finer things in life. He is determined to live according to a certain standard of comfort.

Obligations

To protect the life of cousin Julianna and act as the agent of cousin Mortensen

Description

Morality - 35

Strength: Independence; The character believes in relying on
himself. He does not count on others to perform tasks for
him; instead, he ensures he can handle any situation he encounters. He refuses to be a burden on others.

Weakness: Complacency; There is a fine line between showing mercy
to one's foes and letting evil fester because one does not
want to engage with it. The character may let bad things
happen simply because it is too hard to deal with them.

Other Notes

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