Background
The Gank's birth family are a clan of respected arms dealers on Nal Hutta. However, after a deal went south, The Gank's family were forced to give up their youngest child to the Hutts in order to preserve their honor and working relationship. However, by the time the PC was to be turned over to the Hutt family, they had already been lost in a game of Sabbac to a crime lord on Kraton, where they have resided to this day.
As the only Gank in their employ, their existence outside of Hutt space being somewhat of an anomaly, their employer/owner made sure The Gank had cybernetics befitting a member of their species. Finally a full adult, and having been in the crime lord's employ for some years, The Gank has recently been sent on increasingly dangerous missions on their patron's behalf. Most recently The Gank has been the liaison for their boss' dealings with The Arkanian (Dahee) and The Umbaran (Jordan).
Motivation
The Gank was raised from a young age to follow in their warrior culture's tradition. However, from a young age The Gank was enslaved by a Kraton crime lord and never got to sow their wild oats. Now they seek freedom from their master to wander the galaxy as a free sentient. The call of battle, lust for cybernetics, and desire to reconnect with their Gank family on Nal Hutta pushes them through the hard times they are living through.
Obligations
Enslaved: 15
The Gank has been enslaved to a crime lord on Kraton as payment for their parents' crimes. The PC is fully at their mercy, despite their congenial relationship.
Description
"Beneath their armor and cybernetics, Ganks are powerfully built, carnivorous bipeds with fur ranging in color from golden yellow to a mix of dark brown to red. Their snarling visages and beady eyes give them a dangerous, predatory appearance." - Lords of Nal Hutta, 95