Threshold | 18 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 4 | |||
Charm (Pr) | 3 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 5 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 2 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 3 | |||
Piloting: Planetary (Ag) | 4 | |||
Piloting: Space (Ag) | 4 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 2 | |||
Vigilance (Will) | 4 | |||
Brawl (Br) | 3 | |||
Gunnery (Ag) | 4 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 6 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 2 | |||
Knowledge: Core Worlds (Int) | 3 | |||
Knowledge: Education (Int) | 5 | |||
Knowledge: Lore (Int) | 3 | |||
Knowledge: Outer Rim (Int) | 3 | |||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | 3 | |||
Knowledge: Xenology (Int) | 1 |
Custom Vibro-Rapier |
RangeEngaged |
SkillMelee |
|
Pierce 4, Defensive 2, Breach 1, Custom Grip, Superior |
Damage+4 |
Critical3 |
|
Wrist Blaster |
RangeShort |
SkillRanged: Light |
|
Pierce 2 |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training (2) | This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks. | ||
Inspiring Rhetoric - Improved | The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each Success, one ally within close range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain. Each ally affected by Inspiring Rhetoric gains a Bonus Die (Blue Die) on all skill checks for a number of rounds equal to the character’s ranks in Leadership; this does not stack with itself. | ||
Field Commander | When taking a Field Commander action, the cahracter may affect allies equal to twice his Presence. In addition, he may spend a Triumph generated on his Leadership checks to allow only one ally to suffer one strain to perform an action, rather than a maneuver. | ||
Command | Gain a Bonus Die (Blue Die) when making Leadership checks for other checks to inspire, lead, or rally an audience per rank of Command. Inspired targets also add a Blue Die per rank to the subsequent Discipline checks they make over the twenty-four hours. This does not increase with additional ranks of Command. |