Kesh La'kir by Tenebris101

Force and Destiny

Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 1




Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0


Ancient Sword
Defensive 1


Weapons & Armor

Concealing Robes
Many ancient Jedi Knights favoured heavy concealing robes for their anonymity, and now Force users
throughout the galaxy use them to avoid notice. While they can be made in a variety of styles from nearly any material, all concealing robes are many-layered, floor-length garments with deep hoods which can easily obscure an individual’s shape and hide his face in shadow and folds of cloth.
Thanks to their cut and construction, concealing
robes add ■ to checks to notice or recognize an individual wearing them.

Ancient Sword
Defensive weapons are particularly good at fending
off incoming melee attacks. A character wielding a
weapon with the Defensive quality increases his melee defence by the weapon’s Defensive rating.

Personal Gear

Assets & Resources

Critical Injuries & Conditions


Name Rank Book & Page Description
Sleight of Mind 1 Force and Destiny (p94) Adds advantage to all stealth checks unless the opposition is immune to force powers.
Well Rounded 1 Force and Destiny (p94) Choose any 2 skills. They permanently become career skills.

Force Powers

Force Rating
Heal/Harm Basic Power
The Force user bolsters his ally with renewed vigour or saps his foe of vital energy
Upgrade Effect
Heal (light side Force user only): Spend Force to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend Force to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Influence Basic Power
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade Effect
Special Rule (Light/Dark use): When guiding and shaping thoughts, only Force generated from Dark Side may be used to generate negative emotions such as rage, fear, and hatred. Only Force generated from Light Side may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from Force generated from either Light or Dark.
The character may spend Force to stress the mind of one living target he is engaged with, inflicting I strain.


Pragmatic Power

Characters who recognize their Force potential do not always readily acknowledge its spiritual associations.
Some see their powers and talents as tools they can use to advance their lives or accomplish their goals. This may help them to be more successful in their career of choice, enabling them to transform the world in a way that fits with their personal philosophies.
Many deny the fundamental goodness or evil of the Force, insisting that consequences for success and failure are far more important than any spiritual elements. Such characters are no more or less likely to make choices or perform actions that could be classified as “good” than those that could be classified as “evil.” However, in their minds, their preference for a certain moral choice is independent of the powers they wield. This can prove problematic if, for example, a character believes his righteous anger is a reasonable motivator for his actions. Such a character may constantly flirt with the dark side of the Force and never realize it. Learning or denying Force philosophies and his stories invariably plays into the stories of characters from this background. Eventually, the character likely learns of the truth of the Force. Whether he embraces
this knowledge or denies it and continues on his chosen path can prove to be a very interesting opportunity for character development.


Ambition (Power): The character wants to amass power and authority. His aspiration to rule may be linked to altruism or despotic desire, but in either case he wants to control both his situation and those around him.

Cause (Knowledge): All sentient beings deserve an education that gives them a broader view of the galaxy. This character promotes the discovery and dissemination of all knowledge, to improve the lives of everyone in the galaxy.

Faith (Science and Reasons): The character believes in reason, knowledge, and scientific understanding. Everything, even the Force, has a logical explanation and works according to certain rules, even if he doesn't understand what those rules are.


Emotional Strength: Curiousity
Emotional Weakness: Obsession


Short spiked hair pointing at the front.
Light Grey and Black Robes that crisscross shoulder to shoulder - short-sleeved, made more for practicality then regal-ness but still retains that traditional Jedi look.
Wears a gauntlet on his right hand but only wears a bracer on his left as it's his duelling arm. Bracer is minimal and made of a blaster bolt resistant material- slightly reflective.

Other Notes

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