Armored Clothing (1 soak, 3 encumbrance, 1 Hard Point, 6 Rarity)
Ancient Sword (Encum 3, HP 1, Rarity 8)
Blaster (damage: 6, Range Medium, adv 3)
Lightsaber: Damage +7, Critical Rating +3, Breach +1, Sunder Quality. Force sensitive may add an advantage result to checks involved in navigating terrain and find energy sources or technology.
Personal Gear
Backpack (+4 max Encumbrance)
Comlink (Handheld) (Encum 2, Rarity 1)
Assets & Resources
3 stimpaks
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Sleight of Mind
1
94
Add boost dice to all Stealth checks unless the opposition is immune to Force powers.
Force Powers
Force Rating
1
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy
Upgrade
Effect
Range
Spend force points to increase power's
range by a number of range
bands equal to Range upgrades purchased.
Magnitude
Spend 2 force points to affect 1 additional target within range per
rank of Magnitude purchased.
Background
Sperm Was left at the doorstep of two human parents when he was just one month old. As he grew up his parents realized how ugly he was and sent him to an orphan home. It was there that he was adopted by Jedi master Obi Wan Kenobi who saw the force within him.
Motivation
Restore the Jedi: The character wants to see the Jedi Order restored and rebuilt, although what he knows of the Jedi may
be limited or even inaccurate. He may want to be a Jedi, or just want to see them return to being a presence in the galaxy.
Morality
Morality: 39
Strength:
Bravery: The character's bravery is quite remarkable.
Whether facing down a charging rancor or racing into a
burning building to save innocents, he is always willing to
take risks to help others.
Weakness:
Weakness: There is a fine line between showing mercy
to one’s foes and letting evil fester because one does not
want to engage with it. The character may let bad things
happen simply because it is too hard to deal with them.
Description
Other Notes
Quermians have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, although they still may not perform more than two maneuvers per turn.