Darious Steelwind by gfrobbin84

Species
Human
Career
Consular
Specializations
Niman Disciple
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

2
2
2
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Training Lightsaber (Hidden Case)
Range
Engaged
Skill
Lightsaber
Stun Damage, Hidden in a flashlight.
Damage
6
Critical
-

0
195
78
1/8

Weapons & Armor

Training Light Saber

Personal Gear

Utility Belt
2 Stim Packs

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool Rank 1 F&D 148 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Niman Technique F&D 148 Force talent. When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Reflect Rank 1 F&D 150 Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Pleavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), he may take the Reflect incidental. Fie suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Parry Rank 1 F&D 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.

Force Powers

Force Rating
1
Power
Sense
Description
Sense’s basic power allows the Force user to sense the living Force interacting with the world around him. This allows him to perceive life and read emotions. The basic power has two ways to spend Force points:
• The user may spend (FP) to sense all living things within short range of himself (including animals and sentient beings). The user may not activate this multiple times.
• The user may spend (FP) to sense the current emotional state of one living target with whom he is engaged. The user may not activate this multiple times.
Upgrade Effect
Duration Upgrade Sense’s ongoing effects may be triggered one additional time per round.
Strength Upgrade When using Sense’s ongoing effects, the user may upgrade one additional die.
Control Upgrade The user gains the ability to sense danger the moment before it strikes, allowing him to anticipate attacks and avoid incoming blows. This power gains the ongoing effect: Commit O. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. The user may not activate this multiple times.

Background

I was born on Coruscant, to a middle class family, but being so close to the Temple the Jedi quickly recognized my force sensitivity so I was raised in the Academy. My Master, Das Mun, had been sent to look into some trouble on Wobani, it turned out to be a sith by the name of Darth Maul. We fought him and my master managed to wound him but lost his head for the effort. Maul fled instead of continuing to fight in his wounded state. I was attempting to make my way back to Coruscant when the order went out. My master came to me in a dreamed and warned me of what happened and told me to hide myself and my abilities as best I could.

Motivation

I will see that the Teachings of the Jedi and knowledge of the force doesn't die out, by recovering and protecting as much lore as I can.

Morality

Emotional Strength
- Reason: I can look at situations objectively, and observe the natural state of things without being influenced by emotions.

Emotional Weakness
- Apathy: My skills at detached observation can often lead me to cold pragmatism in which I fail to consider the emotional cost of choices.

Morality: 58
(Took the +10 XP)

Description

Other Notes

Languages: Basic, Durese, Shyriiwook

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