Age of Rebellion
| Threshold | 12 |
| Current | 12 |
| Threshold | 14 |
| Current | 14 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 1 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 2 | + 1 Strain | |
| Well Read | 1 | Choose 3 Knowledge Skills they become permanent career skills | |
| Command | 1 | Add boost per rank of command when making leadership checks. Affect Targets add boost to discipline checks for 24 hours | |
| Ready for anything | 2 | Remove setback per rank of Ready for Anything on Mass Combat checks and Cool of Vigilance checks to determine Initiative order | |
| Coordinated Assault | 1 | Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add Advantage to combat checks until beginning of next turn. Range increases per rank of Coordinated Assault. | |
| Improved Ready for Anything | 1 | When making Cool or Vigilance checks to determine Initiative order, may spend Triumph to add Success equal to ranks in Ready for Anything. | |
| Careful Planning | 1 | Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent. |