Damen van Haar by HelmuthStahl

Species
Human (Pamarthean)
Career
Ace
Specializations
Starfighter Ace & Hunter
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Ag) 0
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

DH-17 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
7
Critical
3

260

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Skilled Jockey 1 Remove 1 setback from Piloting checks (Row 1).
Confidence 1
Rapid Reaction 1 Suffer strain to add successes to initiative
Touch of Fate 1 add ■■ (two Boost dice) to any one check once per session.
Hunter 1 Add Force dice to checks vs. beasts/foes, commit for upgrades
Expert Tracker 1 Reduce tracking time by half
Keen Eyed 1 Remove setbacks from Perception/Vigilance
Soft Spot 1 Flip Destiny Point to add damage equal to Cunning
Dedication 1 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If [they] decrease the difficulty to zero, [they] do not have to make a Discipline check.
Solid Repairs 1 Whenever the character repairs hull trauma on a starship or vehicle, [they] repair one additional hull trauma per rank of Solid Repairs.
Situational Awareness 1 When in a starship or vehicle with functional coms, allies within short range add a boost die to their Perception and Vigilance checks. Allies within close range add two boost dice instead. This talent operates on planetary scale, not personal scale.

Force Powers

Force Rating
1
Power
Sense
Description
he user may spend a Force point (◑) to sense all living things within short range of [themself] (including animals and sentient beings). The user may not activate this multiple times.
The user may spend a Force point (◑) to sense the current emotional state of one living target with whom [they] are engaged. The user may not activate this multiple times.
Upgrade Effect
This allows [them] to perceive life and read emotions. The basic power has two ways to spend Force points
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend a Force point to gain a success or advantage result (their choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade Effect
Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities.
Power
influence (only on animals)
Description
The user spends a Force point (◑) to stress the mind of one living target [they] are engaged with, inflicting 1 strain. The user may activate this multiple times, increasing the strain inflicted by one each time.
Upgrade Effect
The most basic form of Influence does not allow the Force user to guide or shape the thoughts of others. [They] can merely strain their mind, inflicting stress and exhaustion. The basic power has one effect that can be triggered multiple times on the same or different targets:

Background

Motivation

Morality

Description

Other Notes

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