Age of Rebellion
| Threshold | 14 |
| Current | 8 |
| Threshold | 15 |
| Current | 2 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 4 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| DC-17s |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Z-6 Rotary Cannon |
RangeLong |
SkillRanged: Heavy |
|
| Auto Fire, Cumbersome 3, Prepare 1 |
Damage12 |
Critical3 |
|
| Ion Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 7, Disorient 5, Stun Damage (droid only) |
Damage10 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit 3 | Assassin/ Clone Officer | +1 Strain Threshold | |
| Precise Aim | Assassin | Take strain up to ranks in Precise Aim to reduce the targets defense by that amount | |
| Targeted Blow | Assassin | After a successful attack may spend a destiny point to add damage equal to Agility to one hit. | |
| Quick Strike | Assassin | Add Boost per ranks of Quick Strike to combat checks against opponents that have not acted yet | |
| Stalker 3 | Assassin | Add boost per ranks of Stalker to Stealth and Coordination checks | |
| Dodge 2 | Assassin | Strain per ranks in Dodge to upgrade incoming attacks | |
| Dediction | Assassin | +1 Agility | |
| Lethal Blows 2 | Assassin | Add +20 to Critical hits | |
| Prime Positions 2 | Clone Officer | When me or an ally in Short range takes cover, he increases Soak against ranged attacks by 1 per rank until he leaves cover | |
| Tactical Advance | Clone Officer | May suffer 2 Strain to make an incidental. Until the end of the turn, the characters and allies within short range may leave cover and continue to receive its benefits |