Stimpack Specialization |
2 |
|
Stimpacks heal 1 additional wound for ranks in Stimpack specialization |
Surgeon |
2 |
|
When making a medicine check to help a target heal wounds, the target heals one additional wound per rank in Surgeon |
Bacta Specialist |
1 |
|
Patients recover 1 addition wound per rank in Bacta Specialist when they recover wounds from bacta tanks |
Stim Application |
1 |
|
Take the Stim Application action: make a 2 purple medicine check. If successful one engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain |
Master Doctor |
1 |
|
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
Grit |
2 |
|
Gain +1 strain threshold |
Natural Doctor |
1 |
|
Once per session, may re-roll any 1 Medicine check. |
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
It's Not That Bad |
1 |
|
Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. |
Forager |
1 |
|
Remove up to 2 steback from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Toughened |
1 |
|
Gain +2 wound threshold. |
Well Rounded |
1 |
|
Choose any 2 skills. They permanently become career skills. |
Dodge |
1 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Supreme Stim Application |
1 |
|
When performing the Stim Application Action, spend a triumph to increase an additional Characteristic by 1. |