Threshold | 16 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 4 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome 3, Auto-Fire |
Damage10 |
Critical3 |
|
Model 7 Therm-Ax |
RangeEngaged |
SkillMelee |
|
Burn 2, Sunder, Vicious 1 |
Damage+2 |
Critical3 |
|
Plasma Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 10, Limited Ammo: 1 |
Damage12 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Point Blank | (5xp MS)(10xp MS) | Add 1 damage per rank of Point Blank to one successful Ranged Heavy or Ranged Light attacks made while at short range or engaged | |
Strong Arm | (10xp MS) | Treat thrown weapons as if they had 1 greater Range | |
Natural Marksman | (15xp MS) | Once per session, may re-roll any one Ranged (Light) or Ranged (Heavy) check. | |
Side Step | (5xp MS) | Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round | |
Toughened | (20xp MS) | +2 WT | |
Lethal BLows | (20xp MS) | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents | |
True Aim (2) | (25xp MS)(25xp MS) | Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. | |
Dedication | (25xp MS) | Gain +1 to a single characteristic. (Agility) | |
Deadly Accuracy (Ranged: Heavy) | (25xp MS) | When acquired, chose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill |