Edge of the Empire
| Threshold | 16 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | X | 4 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 3, Auto-Fire |
Damage10 |
Critical3 |
|
| Model 7 Therm-Ax |
RangeEngaged |
SkillMelee |
|
| Burn 2, Sunder, Vicious 1 |
Damage+2 |
Critical3 |
|
| Plasma Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 10, Limited Ammo: 1 |
Damage12 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Point Blank | (5xp MS)(10xp MS) | Add 1 damage per rank of Point Blank to one successful Ranged Heavy or Ranged Light attacks made while at short range or engaged | |
| Strong Arm | (10xp MS) | Treat thrown weapons as if they had 1 greater Range | |
| Natural Marksman | (15xp MS) | Once per session, may re-roll any one Ranged (Light) or Ranged (Heavy) check. | |
| Side Step | (5xp MS) | Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round | |
| Toughened | (20xp MS) | +2 WT | |
| Lethal BLows | (20xp MS) | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents | |
| True Aim (2) | (25xp MS)(25xp MS) | Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. | |
| Dedication | (25xp MS) | Gain +1 to a single characteristic. (Agility) | |
| Deadly Accuracy (Ranged: Heavy) | (25xp MS) | When acquired, chose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill |